i guess bigger is better?
i would have got a modchip but im a bit too scared
they sould get delivered tomorrow, i hope!
ya know, the Ec2's are just as good.. and they are only $100.00and they still kick ass!
still, thats cool though, but why did you even go for the E4c's? you could have gotten Ec2's and half another psp lol
i guess bigger is better?
i would have got a modchip but im a bit too scared
they sould get delivered tomorrow, i hope!
well still, they are damn good, you couldnt possably notice the difference between e2c and e4c though unless you have an audiophile quality audio amplifier, because you still have 128kbps mp3 compressed music on your psp lol..
and personaly, I think that the mod chip is almost useless untill F/W 3.0 comes out, then I'm going to get one, and have 1.5 and 3.0![]()
hows the progress, jman
im surprised this thread is not getting much interest, its a shame really...
I really like the latest version of your sound track. I know Sumo X said to shorten it, but I'm not convinced that it needs to be so short (2 minutes might be a happy medium). I'll try and post detailed comments about the track today later today, if you're interested. I think that as much as it has improved, it can still be polished a little further. I would at least request that it fade out and back in again, or have the ending and begining match better -- to make it loop seamlessly.
JMan went over the model and game engine todo list with me last night, and I'm going to work on the code for the demo including the following:Originally Posted by accordian boy
- display prerendered background for the PD station. More than one angle. JMan will supply some untextured shots for me to work from (any we'll replace with finished ones when they are ready)
- collision mesh which include the camera positions
- I will supply some place holder Quake3Arena models for the demo (more interesting than a big cube walking around. There are lots of them available.
- JMan will supply at least one item that you can pick up (maybe healing herbs).
In the demo, you'll be able to walk around from security camera to security camera, pick up the item, and maybe encounter the zombie/enemy. Just to give you a feel for how it all fits together.
Once the basics start to work, the code for the zombie AI can be done by Neodudeman. We'll see how much time he gets before the demo is released. And that will determine whether you can interact with the enemy in the demo.
sure, i did say i would keep it open to editing, im happy for suggestions from anyone.
im still having small problems, but i guess its just cause my computer is so old.
if you want a complete fade out at the end and a fade in at the start then i can do that soon.
post your comments and ill see what i can do
Well, my two days as host are over, so now I can return to this thread/working on music again. That was the real reason I couldn't listen to your edited version, accordian.![]()
Anyway, I like the fade-ins/outs. Like HardHat said, the song needs to be loopable, so that's my only other suggestion.
Also, the reason I had suggested it to be shorter was out of space concerns. Now, HardHat, maybe you can clarify this for me. Given that the PSP has only 32mb of ram, doesn't this limit us to how big the total game can be since we're not use disc media with an official SDK? Or is the size of our game irrelevant and would only affect download size (duh) and loading times?
Well no! I think that the track is fine, please dont change it, it needs to have the fade out, pause, fade in.. I dont want a seemless track loop, that never sounds good (then you just listen to the same thing over and over again) .. I think that its parfek as it is. If you have other changes to do (adding background noises(maybe people yelling or gunshots in the distance) or somthing like that, feel free, but I personaly think that the length is great..
And sorry to all that came to this thread and saw a group of posts about earbuds :P I ment to change the subject back to G.S.H.C. #1.. I have been working a lot on my own Lua RPG lately, but I have had a bit of time to work on the P.D. model, we almost have the intire model (all 3 floors) done, so far the other 3D artist has finnished the downstairs, and I'm just working on wall shape on the other 2 floors..
I'm also waiting on some textures from our texture artist, so when I get some of those I can start texturing the level, and lighting the level to finnish the scene.
I wont be around today however, I am going out of town untill tonight, so there wont be any real progress on this end of the project. But possably tonight I can work on it if I get home early enough.
I think that this is still the greatest project I've worked on, and I just thank everyone for their help and support.
eh
erm
ill do a full fade out/in tomorrow afternoon,
and ill do another version with a proper repeat
(has anyone got any tips to make a proper transition?)
ive just started a new track, more of a safe zone one this time, at least at the moment...
well dont make the save room sound track, thats the one I'm working on![]()
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