Well, we can stream in each sound file, or decode it as it plays, depending on what works best. Those use less RAM than decoding it then playing the full decoded song.Originally Posted by Sumo X
You're right that there is only 32MB of RAM (and for homebrew there is more like 16MB truely available), but the most important constraint is how big level packs are on the MemStick. Most people only want to use a limited amount of their memory stick for any given game. I've challenged JMan to make all of the levels 50MB or less, so that if you're tight on space, you still have room for the level you're trying to beat.
For limiting the amount of space used on the memory stick I agree.
I've been looking for sample code for playng OGG songs on the PSP and I think I've found something suitable on PSP-Programming.com.
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