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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #271
    DCEmu Pro jman420's Avatar
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    right, I agree. we do sound effects.

  2. #272
    DCEmu Regular rmedtx's Avatar
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    Thumbs up Congrats!

    Congrats jman420,

    The project is looking great! I'm looking forward to play the demo.

  3. #273

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    The modeling looks incredible... Can't wait for a demo or teaser.

  4. #274
    DCEmu Coder HardHat's Avatar
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    Sumo X,

    I really like the many free sounds from http://meanrabbit.com -- so maybe you can pick some of those.

    I'll PM you the download link for the build I made screenshots from.

  5. #275
    DCEmu Legend Accordion's Avatar
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    hello again,
    erm sorry but more time is needed for the waltz, i went out saturday and drank way too much(i dont know how i got home at all) i just tried the test build, its great!
    one question, are the renders going to need to be layered to produce images in front of the character, or is there a better way?
    anyway great progress, glad sumo x is back doing sound, nice to see all the enthusiasm for the project as well.

  6. #276
    DCEmu Pro jman420's Avatar
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    yes what I hope to do is have 2 images to display as the game view, one, a background with all detail, and a rendered alpha image (so that only what I want is visible) to be displayer over top of the character.

  7. #277
    DCEmu Legend Accordion's Avatar
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    how easy would it be to render for stereoscopic viewing, im guessing you just need to render the scene from a certain distance away and have each view take up half the screen, be good to try it
    maybe

  8. #278
    DCEmu Pro jman420's Avatar
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    well stereoscopic uses 2 images from different aspects to trick your eyes into seeing 3D, so the issue would be finding the exact aspect that would make it look right.. it would be possible though.. Why? I'm not making a virtual boy homebrwe

  9. #279
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    it would give everyone who bought MGA2 something to do with the solid eye(me included)

    thereisnt any real need, but maybe once the main game is done...

    i think each camera must be the distance between the centres of each of your eyes, the average is 2.5 inches i think....

  10. #280
    DCEmu Coder HardHat's Avatar
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    If you place the stereo images closer together the objects seem closer, farther apart to make the objects seem farther away. Easily enough done. But potientially lots of work but would be fun to try.

    I haven't bought MGA2 yet, but I'd like to try it when I buy my next round of PSP games.

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