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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #281
    DCEmu Pro jman420's Avatar
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    that would be an interesting prospect for a real time 3D rendered scene, I havent bought MGA2 either, but it would be cool as long as the solid eye viewer is comfortable I think I might get one to test out that ability though.. if it wasnt to hard to add, that could make a great other version of the game lol

  2. #282
    Registered User NoQuarter's Avatar
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    Much better to make your own solid eye viewer it's not that hard-my plan is for a head mounted unit using a small welding mask resembling lab goggles.Anyway great project jman,I'm learning a bit about rendering with blender and plan to do the steroscopic thing with itThe fake nintendo ON video is awesome in 3D.Check out my thread" VR and the psp "in the forums It would be great to see this project in stereo.

  3. #283
    DCEmu Coder HardHat's Avatar
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    Progress update:

    Well I've got the collision importer coded up finally. I passed the smoke test (doesn't crash on start up now), so I need to unit test it, to verify correctness. Once that is fully debugged, I'll move on to doing actual collision detection code. Maybe I'll have news end of day tomorrow.

    Metitzo sent me the renders for the 11 finished camera angles for the main room of the PD. JMan is working on the same for the library for me. We are still negotiating the best way to make an MD3 animation of a door opening, but I can always convert a 3DS in Blender or Milkshape3D, I guess. I just downloaded the 30 day trial of 3DSMax 8. It probably isn't much different from 3.1 which is the version I use at home.

  4. #284
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    I have studied all of the resident evil games since I have seen this thread appear and I have to say you are doing it a similar way the original Resident Evil was first produced (In other words "Good" ), However from what it sounds like, this game might have quite a big file size? Either way carry on with the work you are all making fantastic progress

  5. #285
    DCEmu Rookie rehbock's Avatar
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    Quote Originally Posted by HardHat
    Progress update:
    Metitzo sent me the renders for the 11 finished camera angles for the main room of the PD. JMan is working on the same for the library for me.
    nice
    *counts angles with fingers of Re2*
    ahm good luck

  6. #286
    DCEmu Rookie Roxas's Avatar
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    Wat programs r u guys using for the 3D cuz it look really good.

    Keep it up guys

  7. #287
    DCEmu Pro jman420's Avatar
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    thanks rehbock, and Roxas we are both of us using 3D Studio Max, basicly the best 3D CAD software that exists for multimedia

    and just as a progress update, I dont see any way that I will have any part of this game done any time soon, and therefor the game WILL NOT BE RELEASED untill I can contribute to it.. I currently have no internet at my house, so I have to wait untill I get it back again.. Hardhat, if you read this, I ask that you do not release anything, and I will get back to you when I can...

    The project hasnt ended yet. But it wont be done for a while...

  8. #288
    DCEmu Coder BrooksyX's Avatar
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    thats sucks, well i hope you guys can find some time to finish eventually because i am really looking forward to this.


  9. #289
    DCEmu Rookie Roxas's Avatar
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    I hope u guys dont run into trouble like booster did for devhook.

  10. #290
    DCEmu Legend Accordion's Avatar
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    that wont happen

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