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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #41
    DCEmu Pro jman420's Avatar
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    no I havent ever heard of that, do you know who is doing it? or where i could find a web site or any information at all??? :P thanks!

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  3. #43
    DCEmu Pro jman420's Avatar
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    looks like thats more of a computer, and 1st person shooter... also it appears to be a fully different design as any of the original RE games....

    I dont know how this game is going to get made when the only person working on it is me, building 3d models very slowly....

    but it may eventualy work....

  4. #44
    DCEmu Pro jman420's Avatar
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    I added a door I havent been working on my RE model in a few days, (lots of other projects still) anyway, I thought I should post the pic of it..

  5. #45
    DCEmu Pro jman420's Avatar
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    even more done today

  6. #46
    DCEmu Pro jman420's Avatar
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    BUMP with free picture

  7. #47
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    Quick questions:

    In that scene, how many polys is in there?
    Is it patch/mesh modelling or spline/nurbs?

  8. #48
    DCEmu Pro jman420's Avatar
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    wait! you mean polygons? or poly objects???
    because you never measure a rendering pass in polygons, its how many triangles are rendered....
    and as for poly objects, there is about 6 objects, all edited meshes, not polys..

    about 21700 triangles so far, and its several mesh objects, all UVW mapped, and textured with targa's

    and nowhere even near done, but I'v been working on it.. I dont even have a collision mesh yet, but I will probobly make that whenever i have a reason to...

  9. #49

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    Woah, those screens are looking superb! Will the PSP have the power to be able to play the game though?

  10. #50
    DCEmu Pro jman420's Avatar
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    yes, the only thing I might have a problem with is the size of the models... that model if exported to collada will be about 4-6 mb when done, but the psp can safely display 300k triangles simotaniously so I wouldnt have any problem with the rendering aspect...

    however if I leave the renderer to cast shadows and lighting it could be more like 100k triangles... but the psp should be able to do it

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