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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #61
    PSP User Apoklepz's Avatar
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    This is looking just beautiful, Jman. I'm rooting for this project to evolve the way any damn good project should. Good luck to you and your team on this.

  2. #62

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    yeah why don't your team enter this into a coding contest?

  3. #63
    DCEmu Pro jman420's Avatar
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    OK, I have desided, I am not going to get in trouble for and copyright chrap, so I am going to quit modeling the Police department and work on some original levels, when I hear from capcom I will re-start the P.D. but untill then, I think I should work on some original stuff, Might also get someone to join the project if someone saw what I can do in original work

  4. #64
    DCEmu Legend Accordion's Avatar
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    wow
    for some strange reason i hadnt looked at this thread till today, shame

    in terms of gameplay(i know its a bit early without a programmer but here goes) this might help with the restraints of the psp as well.
    how about you have your 3rd person pre rendered exploring parts with fixed camera angles, then when you come into contact/range with an enemy, the gameplay changes to over the shoulder or even first person view in which you attack the zombies using the analog for aiming a crosshair then cross to shoot, with circle as a back up knife weapon. when the enemies are dead the camera turns back to the far back 3rd person view and you continue exploring

    it would work like the gameboy colour resi, or even better like killer7!
    so gameplay would be a cross of resi 2 for moving, GBC resi or GBA kingdom hearts for interacting with enemies, and resi 4 or killer7 for killing the b*****d zombies..

    ps
    the screenshots look great, i really wish i got onto this thread earlier and declared my hopes for being a beta tester...pleeeeeeeeeeaaaaaaaaaaasssssse.......!

  5. #65
    DCEmu Pro jman420's Avatar
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    well, thanks.. I realy didnt understand a dam thing you said on the 3rd paragraph there, but it seemed to be somthing.. I dont want this to look like a gameboy game if thats what you were saying, it should look somewhat more like gamecube...the psp realy does have a lot of rendering power

  6. #66
    DCEmu Legend Accordion's Avatar
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    i meant in terms of gameplay, if you comke into contact with an enemy the camera changes to first person, then when you kill it the view point goes back to 3rd person.

    if you have played, GBA kingdom hearts or GBC resident evil youll understand. you can walk around the levels avoiding the characters onscreen, then when they catch you or you attack first, the game changes to battle mode in which you dispatch them. its almost like an rpg, just must more interactive.
    i thought of it to help out with the psp power/ memory restraints, instead of being able to dynamically switch between camera modes, have them as semi scripted event transitions.
    maybe someone else will understand me and word it better...

    i dont mean appearance wise cause i can see youve got that sorted

  7. #67

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    I think that is the best way Jman.

    That way (with your own models) we will have a more original Resident Evil game.

    Remember, I asked to beta test it first!

  8. #68
    DCEmu Legend acn010's Avatar
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    ok, this will be interesting,
    jman420, do you know when your gonna release this project? (averaging the time you finish for atleast a beta version)
    that would be nice.

  9. #69
    DCEmu Pro jman420's Avatar
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    wow, a lot of people posted in the last hour

    yeah, accordian dude, I understand a little better now, but I'd prefer to stick with a selectable camera angle, to have both the "behind the gun" angle, and the "security cam" angle just so people can play how they want, and I am adding a lot of 3D things that will only be visible with an almost 1st person view..

    and as for the graphics rendering and memory, there is plenty of power to render anything I throw at it, and my textures are small enough it will not be over 4 MB of textures at any given time...

    and Zion, I understand the desire to keep it as more of the original viewpoint, but I want to include the newer, more controllable views, because the psp will work with both, I'd like to include both

    and acn, the project is currently just me working on 3D modeling, and design.. there is no coder yet, nobody wants to help me lol... so I am going to get a bit more modeled, (maybe the whole thing) and make a teaser movie, in hopes that some coders will see just what I can do graphicly..

    I will say, it could be years before its released if I end up being the only person to work on it.. but it could be weeks if a realy fast coder joined me on the project...

    I have been working on the graphics aspect of the game today, and I almost have all of the outside of the dam I eluded to a few weeks ago modeled...
    (as I have stopped all progress on copyrighted materials i was re-modeling...)

    so look for my teaser to be released on the front page here in the next few weeks

  10. #70
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    Tomorrow i wil tell some people about your project nd c if i cn get u a coder cuz this would be amazing

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