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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #81
    DCEmu Pro jman420's Avatar
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    I use a program that allows me to edit every single face, and pixel on an object, its about all I can do because I controll everything..

    IRIS as far as I know, has to be modeled in the quake3 editing system, which is the most complicated thing I've ever seen,

    I dont know if thats the kind of thing that I want to do, thats all... it just seems like I'd waste a lot of time learning how to use it, to end up modifying someone elses game, and that is somthing I dont feal right doing, someone made it the way they wanted it, I always think its creepy how people will modify someone elses game just because they can..

  2. #82
    DCEmu Legend Accordion's Avatar
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    yeah
    i admire your persistance and high hopes for this project, and your right using IRIS will stop some ideas
    and if you cant do quake 3 maps it would be a waste of time to sidetrack, i just dont want this project to hault because of no programming support.

    anyway, keep up the great work, hope a coder gains interesr soon.

    by the way
    IRIS was designed as 3-d engine for people to mod

  3. #83
    PSP User Apoklepz's Avatar
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    This project is going nowhere fast....

    Now that I got your attention, I just want to say, keep it up man!!! It's looking fresh

  4. #84
    DCEmu Legend Accordion's Avatar
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    yeah that great support...
    ...sure

  5. #85
    PSP User Apoklepz's Avatar
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    Hehe...I was just messing with you guys, for a little bit there. No ofense meant, especially not to Jman...after all he is cooking some pretty sweet stuff in the graphics alone.

  6. #86
    GP2X Coder/Moderator
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    Quote Originally Posted by jman420
    I use a program that allows me to edit every single face, and pixel on an object, its about all I can do because I controll everything..

    IRIS as far as I know, has to be modeled in the quake3 editing system, which is the most complicated thing I've ever seen,

    I dont know if thats the kind of thing that I want to do, thats all... it just seems like I'd waste a lot of time learning how to use it, to end up modifying someone elses game, and that is somthing I dont feal right doing, someone made it the way they wanted it, I always think its creepy how people will modify someone elses game just because they can..
    Reality check here. This project is severely lacking a coder which means nothing is appearing on the PSP. This also means that you do not know your limitations for the art which leads to some wasted effort. It be worth using the IRIS engine just so you can see what it would look like on the PSP and give you a rough idea what you can and can't do with the art. If you can avoid it, don't reinvent the wheel, build upon what IRIS already has and extend the functionality of the engine to suit your game.

  7. #87
    DCEmu Legend Accordion's Avatar
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    sorry but i agree
    its the best bet for getting a game made without a coder

  8. #88
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by yaustar
    Reality check here. This project is severely lacking a coder which means nothing is appearing on the PSP. This also means that you do not know your limitations for the art which leads to some wasted effort. It be worth using the IRIS engine just so you can see what it would look like on the PSP and give you a rough idea what you can and can't do with the art. If you can avoid it, don't reinvent the wheel, build upon what IRIS already has and extend the functionality of the engine to suit your game.
    This is probably true. I think IRIS not nearly as far along as some of you might like also... In fact i think I read that Monkey's beatup up game isnt exactly a FULL FLEDGED IRIS MOD but rather somthing heavily based on the iris engine. However grab Monkeys attention the way you did me with this fine example of modeling and he might have something in mind for you

  9. #89
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    It's great to see that other people are fans of RE2

  10. #90
    DCEmu Pro jman420's Avatar
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    I thank everyone for the enthusiasim, but I realy just want this game to be done right, with fully meshed objects, not static meshes in the doom3 level builder....and yaustar, I know the limits for the psp,
    it can render over 300,000 triangles per rendering pass, (minus a bit for lighting and shadows) but still your guarnteed 200,000 triangles per pass if you code a rendering engine good enough...

    Now, I need someone to code, I dont want to go with modding another game if I dont have to..

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