Page 13 of 43 FirstFirst ... 39101112131415161723 ... LastLast
Results 121 to 130 of 425

Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #121
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    yeah, or as I have considered, I could compleetly change the name, and just make it like a resident evil game lol...

    I had been thinking about telling everyone that the "Resedent Evil" title is like, a working title, I can change it lol..

    What I ment was, the model for the Police Department level is almost identical to the P.D. in RE2, so I feal it may be the same as re-drawing their work and calling it my own.

    and no Kaiser, still no coder, I asked PSMonkey, but I may have come off as a complete retard, because he didnt answer.. so.. I'll just wait for someone to contact me.

  2. #122
    DCEmu Regular
    Join Date
    May 2006
    Age
    33
    Posts
    422
    Rep Power
    71

    Default

    did you write to the creators of re2 and ask if you could clone it?

  3. #123
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    not yet, I realy dont know how to ask that kind of question

  4. #124
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    36
    Posts
    2,884
    Rep Power
    90

    Default

    if you want to ...
    i suggest being incredibly polite(beyond average reasoning) and just stating you would like to produce a NON-PROFIT homage to resident evil 2 homebrew game on the psp free for people to use
    be flattering
    really highlight the fact it is NON- PROFIT
    but
    you will almost certainly get aq very awkward and contrived corporate letter probably saying not to use any trademarks OR ELSE
    and that any new ideas you come up with, will not give you the right to compensation or ownership in the event that the developers use you ideas or similar in the production of there titles

  5. #125
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    well, I'm not quite to the point of ass-kissing for a game remake, I think I'm going to make it anyway, since it will be original textures and level design it will still be original enough to not get me in trouble. also, I never thought I would make a full remake of the original game, that will be in about 3 or 4 years when my buddies and I are going to make "Resident Levi" which will be an accual remake with humor.. this is a first project, and attemt to make somthing to show just what I can do, along with making a great game in general

  6. #126
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    sorry people, nothing sizable done on RE, I've been working on Caelestis..

    and me and a friend are having a FF8 contest.. to see who can beat the game (properly) the fastest..
    and of course by properly, I mean level 8 untill disc 4, encounter none before Timber, and ultimate junctions!

    so I'll try to work on some modeling when I get a chance, I just need to take a break and work on my yearly FF8 contest

  7. #127
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    Hey again everyone! I have made even more progress, I have a playable lua app built to view pictures.. Its not much, but its my start at learning lua myself to code this game in 2D to start with!

    so here it is, I'm sure nobody cares, but its somthing to waste a while downloading and copying over to your psp

    its for 1.5 F/W PSP's only
    and I hold no responsibility for any dammage this program may cause ( I dont see why it would, but its a reasonable way to not get anyone mad if it does brick randomly)

    keep in mind this is my first app for any system, so it sucks, and doesent have a profesional sence.. but its damn cool for 3 hours of reading Lua tutorials lol

  8. #128
    Now with Blast Processing! Kaiser's Avatar
    Join Date
    Jun 2005
    Location
    CANADA
    Age
    35
    Posts
    3,079
    Blog Entries
    3
    Rep Power
    50

    Thumbs up

    Nice work Jman. I made a news post about it. All coding whether the smallest of LUA apps or the biggest emulators deserves some publicity and will be reported on by DCemu.

    PM wraggster or DarkSaviour69 to ask for coder access. I'm sure the new forums it access for you will help you find some coder talent for this and many other projects.

  9. #129
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    92
    Rep Power
    0

    Default

    I looked at the photos- I think they look great!

    If you're really serious about doing a project of this scale, I'd suggest more of an original take. It can pay homage to the RE series (and poke fun at it, occasionally), but I wouldn't get too wound up in making an exact re-creation.

    And while I'm at it, I might as well throw this out, but if you need someone to do some music/effects, I'd be more than happy to help. Sorry that I'm not much of a coder; when I took C++ classes, I tended to surf the net and play Javanoid more than I actually worked.

  10. #130
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    76

    Default

    well hey sure We'll eventualy need some kind of music, for starters just a music piece to put in the main hall of the RE2 P.D. so if you want to work on one of those? and if you want, you can add me on one of my instant messanging service buttons to talk to me on MSN AIM or Yahoo.

    and those that know how to program in C, I think that it would be simplest if the one person I have helping with his 3D engine works on the graphics and engine side of the game.
    while someone else that knows how, can code the various other things that need done (controll, Artificial Intellegence, a menu system, and some item systems.. So if anyone knows how to program in C, and has some spare time, could someone please help me with some code for these fields.

    And its finaly started to come together, I have gotten another modeler on board, And a C programmer with a 3D engine, we hope to have something to show by next month some time, it should all come together by then, so those that are interested, you wont be waiting long! We're trying to build a game demo

    its all going to happen now
    it wont be fully 3D yet,
    but eventualy I can update the 3D engine and code some myself..
    as for now we are using a low power engine (about 3k triangles per rendering pass maximum) so I've worked out to use pre-rendered backgrounds (the same as the pictures I used on the Lua app I built)
    with a 3D collision map, with character model and animated items built on that, then an overlay with transperency, so to create an image above the 3D map (so when you walk behind items, the character image is cut off)

    please keep checking back for information!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •