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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #141
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    Ok, so here's a rough draft of some music. It's not quite how I'd like to present it, but I don't think you want me to take a few days to reflect just to see if its any good at all .

    If you have suggestions, I'm all ears. And if you think I suck, well, be gentle about it!

    I liked the ICO music- I think it would be very possible for me to create something akin to that as well.

  2. #142
    DCEmu Pro jman420's Avatar
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    Question though, can you mix one where every 4 beats the back track(the main bassline) changes to A#, any maybe you could add in the 2 other notes of A# and G just to make it more then 1 key the intire song?

    I understand that 1 key repeated over will sounds creepy and good for the genre, but you have to think about it, RE2 had very musical music in it, all the music had lots of (almost like RPG's) lots of note changes in the music..
    I just wondered if you could try to mix it up on your RPD file.
    However, it sounds realy good as it is, I'd just like to hear more changes throughout the song.

    And on the other hand, I can very faintly hear the music from the accual game in there? I'd like to know what that would sound like turned up a little bit

    I'd also like to ask if you used MadTracker?


    And on to Accordianboy! sure, if theres a track, theres a game for it.

  3. #143
    DCEmu Legend Accordion's Avatar
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    good work in short time, it takes me ages to get anything done, i spend loads of time working a piece in my head, then spend ages trying to recreate it on the computer


    may i suggest, having the main rhythm and bass sounds really flat sounding, without the volume bouncing around high and low. that way the audience quickly settles into it and it becomes more of decieving background drone. then have some higher minor scales drifting in and out, about a mid volume. finally have some chords right at the top octave striking violently(a bit like psycho) like maybe the same notes as the scales but ascending chords instead

    having the ranges really defined will add loads to the suspense and effect....

    this is going to be so great

  4. #144
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    jman-

    Ok, I think I understand what you want by lowering the tone every 4th sequence. But I'm not sure what you mean by add in 2 other notes. Do you mean the main bassline, or just anywhere? Sorry if that question is confusing, but I'm rather confused myself!

    And no, I didn't use ANYTHING from the real RE music (or any other game music). I think the sound you're talking about is just some noise from the program I use. I don't use Madtracker (hadn't even heard of it before you mentioned it. I use Fruity Loops 3.5.6.

    Again, it was just a demo, so I know it needs more variety, especially with breaks in the music where maybe you just hear a single sound or whatnot.

    Accordian boy-

    Thanks! I'm pretty sure I understand what you're thinking. To a degree, what you're suggesting would involve rewriting a considerble sum of the music- to the point where I'd probably just be better off starting from scratch.

    If the project continues, it will be necessary to write lots of pieces, so I'll be sure to take what you said into account.

    And for the record, I don't know Fruity Loops inside and out- that is to say, that I may say something may not be possible now, but it may actually be. As I fiddle with the program, I'm sure I'll unlock many more tricks to achieve certain effects as requested. Over time, I'm sure the music will become more interesting with effects and sounds.

  5. #145
    DCEmu Pro jman420's Avatar
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    sorry, I'm a confusing speaker lol... I ment can you add musical tones and notes, and change the key once or twice.. I beleave that since its a "safe room" it doesent need to be to horriffic, and I had expected that those 2 other notes "A#" and "G" would go with the general key.
    I dont meen to be asking for more, I think that its amazing that you got that done in the short ammount of time you did, so I dont ask any more of you for a while

    I just thought it needed somthing, at least 1 key change, I will sit down and listen to the whole thing later and talk to you about my vision (I dont meen to try to change your song though, I am a musical artist aswell). so I would only be suggesting the way I would do it..

    and try MadTracker, its a good musical compisition program, and has several "voices" for sounds, including a whole lot of synth.. as well as having a MIDI recorder.. it might be good for what your doing.. (just a suggestion)

    and Accordianboy, I think that would work, but I could see how that would be more difficult for now, thanks anyway

    thanks everyone, I'll check back in a while!

  6. #146
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    Well, the main riff is in the key of C, which would mean the most 'natural' notes to go to are F and G. But then again, perhaps we want the unnatural for this.

    I lowered every 4th sequence to A# and it does sound pretty good that way. I'm also working on some sequences that have very little music/sound in them, to sort of recreate that semi-silence feel from RE. After I get some more done and arrange them in a half decent way, I shall share the update.

    But if you have time, jman, could you do me a bit of a favor? I went back and reread every post and since there's so much, it's all sort of jumbled in my head. Could you make a post with a single, clear address to the state of this game regarding how many coders you have (and how much coding has been) as well as the artwork/renders and the alike? Just trying to get a feel for how much "game" is actually there and how much of it is still an idea.

  7. #147
    DCEmu Pro jman420's Avatar
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    yeah, I knew it was in C just from listening to it, and I feel that yes F and G are good notes for C to flow into, but A# seemed to have the right tone to go along with your track...

    and yes, I have been planning to re-write all the information about the project, A lot of what I say(what I type) is typed the way it would be said, I type as I think.. I'm in no way a good writer.. lol, but yeah I am going to update all the information about the project as of now on the #1 first thread, give me a while to do it though..
    Edit: done for now on the first post information page, this will also be updated for the SHHQ site..

  8. #148
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    Well, you clearly have better hearing than me. I can never seem to recognize the key of any music just by hearing it.

    So if we're gunning for a July demo (and I know that's sort of stretching the word 'demo'), what's the status of the engine in regards to having something actually usable on a PSP?

    I don't think I'm going to have a new version up tonight, but I have been learning how to apply different effects to instruments/sounds. The good news is that, well, I can do it and export it just fine. The bad news is I can't save my progress (as in, the fruity loops file which I can edit later) with those effects because they're 'demo' effects. From what searching I've done, these things aren't free, so I'll have to apply certain effects just before I finish a piece.

  9. #149
    DCEmu Pro jman420's Avatar
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    Well, I've had many years in music, I also realy enjoy the melodies of many older Video Games.

    And I have grown to think about the way that somthing sounds, rather then the way it accualy sounds.. And by this I mean, I can think of the way a song will sound in my head, without ever having to listen to it. So when I listen to it, I can hear the differences in keys and notes.

    And as for the "Demo" our programmer has a working 3D rendering engine with positional camera, that we can use to render the model of the character in front of a bitmap.. we basicly have the game all ready built for PSP, but we have not yet finnished on the model we were going to use for the character, and still havent finnished on the P.D. Main hall model.
    So it wont be released untill the things I have mentioned get done. But I will tell you this, we have a working 3D renderer for PSP, that will render files that I can create on a 3D modeling program.

    and its perfectly fine, I dont want to rush you, I think that what you have done so far is impressive, and I would like to hear more of what you can do, but I dont need you to hurt yourself to get it to work.
    And like I said, try MadTracker. URL:
    http://www.madtracker.org/main.php
    It is a very easy to understand music recording tool, that also has a lot of different settings for other voices and allows for RAW WAV files to be played back as voices. It also includes a lot of different syth plugins, and best of all, its free... the only reason you would have to pay for it is if you wanted to export to another format, but if comes with .OGG exporting, and that can be changed to MP3 easily. Or you could use the Nero Wave Editor to record from your systems main sound card bridge
    I'd at least suggest a download.

  10. #150
    Now with Blast Processing! Kaiser's Avatar
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    Nice work on that demo Sumo X it sounded very REish

    I've got one more track that I must show you guys. Remember Ada's them from RE2? It was one of my favorite tracks in that game. Anyway here is a remix of that same track I found on OCR. Though this track has been turned into a sort-of technoish arrangement it still captures the feel of her theme and the original RE2. I think it be a neat idea to incorperate this theme in some form somewhere in this game as a sort of easter egg for Resident Evil fans.

    edit: I've also renamed the title of this thread.

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