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Thread: In development DCEmu community project: Generic Survival Horror Clone #1

                  
   
  1. #201
    Now with Blast Processing! Kaiser's Avatar
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    Quote Originally Posted by jman420
    well dont make the save room sound track, thats the one I'm working on

    Mmm

    Some of the best music in RE games are found in the save rooms. Always gives a good atmospheric effect.

  2. #202
    DCEmu Coder HardHat's Avatar
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    Quote Originally Posted by Sumo X
    Also, the reason I had suggested it to be shorter was out of space concerns. Now, HardHat, maybe you can clarify this for me. Given that the PSP has only 32mb of ram, doesn't this limit us to how big the total game can be since we're not use disc media with an official SDK? Or is the size of our game irrelevant and would only affect download size (duh) and loading times?
    Well, we can stream in each sound file, or decode it as it plays, depending on what works best. Those use less RAM than decoding it then playing the full decoded song.

    You're right that there is only 32MB of RAM (and for homebrew there is more like 16MB truely available), but the most important constraint is how big level packs are on the MemStick. Most people only want to use a limited amount of their memory stick for any given game. I've challenged JMan to make all of the levels 50MB or less, so that if you're tight on space, you still have room for the level you're trying to beat.

    For limiting the amount of space used on the memory stick I agree.

    I've been looking for sample code for playng OGG songs on the PSP and I think I've found something suitable on PSP-Programming.com.

  3. #203
    DCEmu Pro jman420's Avatar
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    Quote Originally Posted by Kaiser
    Mmm

    Some of the best music in RE games are found in the save rooms. Always gives a good atmospheric effect.
    I agree

  4. #204
    DCEmu Pro jman420's Avatar
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    Well Hey everybody! We've been working hard! so far we have an intire level modeled, we're working on texturing it.
    And I'm working on a new Library model, as its the transition between the second and third floors. Hardhat is working on an alpha demo, to test our method of gameplay. I'm still working on the music, and not a whole lot else. The whole project is moving nicely though, its all starting to fall together now!

  5. #205
    DCEmu Legend Accordion's Avatar
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    ive been a bit preoccoupied
    so no progress yet

    jman420 as your "project director" what is the status with the last track i did...? its up to you, im a bit confused at the moment(everyone wants something different!)

    (off topic: my E4cs came today, WOW absolutely amazing, its like i had never heard my music before!)

  6. #206
    DCEmu Pro jman420's Avatar
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    well like I said, it sounds great as it is, you dont need to change anything.. the only thing I ask, is that the music fades out and back in (does not loop endlessly) and I ask that it be the same length as it was on the last track you posted on here.
    nothing else needs done to it

  7. #207
    DCEmu Legend Accordion's Avatar
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    okay
    gald that was sorted out...
    ill do a full fade out and get it up tomorrow

  8. #208
    DCEmu Coder HardHat's Avatar
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    I've been working with meyitzo (the other 3d artist), and he provided me with a collision mesh and three camera angles with camera positions, as suggested by JMan. He's working on the other floors of the PD. I'll have some of that integrated soon (hopefully a test build for you to see by Monday).

    I'm a little distracted because I have a paying programming contract today to attend to.

  9. #209
    DCEmu Legend Accordion's Avatar
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    monday !!!!

    woohoo!!!!!!!
    !!!!!!!!!!!!!!!

  10. #210
    DCEmu Pro jman420's Avatar
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    "Suggested by Jman" eh?


    And keep in mind folks, this is an alpha demo, not going to be released to the public (nor to any of the beta testers) this is just a test to check out the game engine, the backgrounds in this demo wont even be textured, so it could be a while before a public release, but its a step in the right direction nonetheless.

    However!@ I'm excited Hardhat! I want to test it out!

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