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Thread: Iris 0.2 Alpha (WIP) & Patch

                  
   
  1. #91
    PSP Flash Coder Shilo's Avatar
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    Quote Originally Posted by Cooe14
    Nice new avatar. Anyway I think L is better too.....unless PSmonkey decides to add grenades THAT WOULD BE AWESOME!
    GRENADES!!!!!!!!!!!????????? I didn't even think of that! That would be soooooooooo cool That and vehicles

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  2. #92
    DCEmu Coder BrooksyX's Avatar
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    lets not get off topic now.

    and i am sure we could map grenades to like square
    or cicle. and use x for jump.

  3. #93
    DCEmu Old Pro V3N0M's Avatar
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    Hey Bigmace is the shooting going to be inhanced? ya know looking real instead of little red squares.
    Man iris has so much potential it can be virtualy anything i hope everything is implememted.

  4. #94
    DCEmu Coder BrooksyX's Avatar
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    I would assume yes, but honestly I cant tell you.
    Thats a question for psmonkey.

  5. #95
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    Yah but he's busy tho. He really seams to like it hopefully he will implement all these ideas.

  6. #96
    DCEmu Newbie Matt2323's Avatar
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    Nice game Psmonkey
    Cant wait till its completed with Wifi that'll be nice
    Keep it up

  7. #97
    DCEmu Legend Accordion's Avatar
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    assuming IRIS becomes the deathmatch game we all hope it to be, the control methods suggested using the analog for both moving and looking completely stops any chance of circle strafing
    are you mad

  8. #98
    DCEmu Coder BrooksyX's Avatar
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    no it doesnt, have straf mapped to circle and square, have x for jump, and use triangle for grenades.

  9. #99
    DCEmu Pro Cooe14's Avatar
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    My control scheme-
    R-Shoot
    L-Grenades
    X-Jump
    [ ]-Pick up/Strafe left (if there are is than one weapon in the final version)
    Select-Change viewpoint from 1st and 3rd person.
    O-Strafe right
    ^- Move foward
    Analog-Look around
    Musical Note-Taunt

  10. #100
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    okay, PSmonkeys method is and always will be the best for IRIS
    i have had enough with my rant

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