Here ya go!
I've tried q3 q1dm6 map & it ran and looked awesome! (but with some rendering issues) Quake 1 deathmatch with HW acceleration would be great on PSP! :roll: You can download the map here: http://www.truearchive.com/gallery/data/591/q1dm6.pk3
Here ya go!
Next time i'm gonna release just iris with the maps fox & produkt made. I will also release a few map packs of stuff ready to use in iris (like the q2dm maps).
Iris is going to be awesome when its perfected. Great job so far psmonkey!
sorry if anyone has noticed this already, or if it is in another post
if you hold select and press the right shoulder button the game freezes and you can view the map as in the old map viewer, you can move around freely within the map and view the models..
one thing i noticed the character models ripple when you look carefully... as if they are made of water, what is causing that.
any way great release... as always
as far as i know the only debug selections are
up/down for height adjustments
left shoulder for screenshot(with a "screenshots" folder)
right shoulder for free look map viewer
any more anyone, i cant find any, but maybe there is some secret code....
erm PSmonkey please contemplate switching the controls to using the analog for free look and the symbol buttons for forward back and left right strafe
trust me... try it and you will see how good it works, full freedom. please
Has anyone heard any news on the Master cheif mod and when will the beta will be released.
u r 1 bad mofo man i dont know how u do it but u do it well lol keep up the gr8 work on this
he usues c and c++ code![]()
-My signature is Here! Wonna such controls!erm PSmonkey please contemplate switching the controls to using the analog for free look and the symbol buttons for forward back and left right strafe
trust me... try it and you will see how good it works, full freedom. please
I've had some experimens with q3bsp maps with IRIS 0.2.
Original Quake3 Arena maps loaded and worked fine, but with no textures (IRIS engine still doesn't support jpeg textures, only targa) and heavy visual artifacts with Bezier surfaces - they are visualised as primitive and buggy wireframe; it would be great, if IRIS engine supported NURBS (PSP suppots it's hardware acceleration!)
RtCW maps loaded and worked too! Tried AM's Alice maps, but IRIS always crashes while loading
Are there any utilities, whitch can simply convert images from jpg to tga format (I mean, simply is when you don't have to open each texture, but apply conversion for directory!) Maybe there is the way to convert Splines into Traingles?
Anyway, the best thing is new IRIS build supporting jpg textures and even all Q3Engine features, but it would take much time and work... Are you going to do this work, PSMonkey? Anyway, GL!
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