Page 11 of 13 FirstFirst ... 78910111213 LastLast
Results 101 to 110 of 123

Thread: Iris 0.2 Alpha (WIP) & Patch

                  
   
  1. #101
    DCEmu Rookie Be3f's Avatar
    Join Date
    Mar 2006
    Posts
    139
    Rep Power
    67

    Default

    Ideal controls 4 me:

    R - Shoot
    L - Jump
    ^(Traingle key) - Forward
    X - Backpedal
    [ ] - Strafe Left
    O - Strafe Right
    Left Arrow - Prev Weapon
    Right Arrow - Next Weapon
    Down Arrow - Crotch
    Up Arrow - Multiplayer Statistics
    START = Toggle menu
    SELECT - Toggle View (3-rd - 1-st Person)

    I use this in Quake I (except SELECT) and frag everyone =) I'm right handed & this is comfortable!

    ___________

    Thanks 4 Sn!per - using Irfan View, I've converted all textures to tga and loaded all Q3Arena maps: most textures are still visualised incorrectly (I don't know the reason) and most features don't work (for textures - alpha channel, multitexturing, procedures, lights, mipmapping...), but looks sweet!
    Framerate is high - ~40FPS. My dream is full Q3 (game) port on PSP... Such as Q2 port...

  2. #102
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    35
    Posts
    2,884
    Rep Power
    87

    Default

    that is what ive been saying
    yes it is great, glad someone agrees

    will there ever be a way to get the quake 3 jump pads to work, the quake3 maps i remember are full of them

  3. #103
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    32
    Posts
    860
    Rep Power
    0

    Default

    I just edited and fixed up my control scheme on page 10 and I think it is perfect now.

  4. #104
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    35
    Posts
    2,884
    Rep Power
    87

    Default

    yep perfect in my opinion
    just need to win over PSmonkey

    and convert Bigmace

  5. #105
    DCEmu Coder BrooksyX's Avatar
    Join Date
    Feb 2006
    Location
    Washington, U.S.
    Age
    34
    Posts
    1,336
    Rep Power
    84

    Default

    youll never convert me.
    no jp.

    oh cooe, there is no way to go backwards and that doesnt really work for me because i like back pedal as i shoot to avoid fire.

    Basically the way i see it, if we want to be able to jump and use greandes and also use the x, O, [], and ^ buttons for looking around. we are going to have to make grenades be one of the guns instead of its own weapon, so like if you want to use the grenades you have to switch to them.

    Thats why i like my control scheme.

  6. #106
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    35
    Posts
    2,884
    Rep Power
    87

    Default

    right everyone shut up, i'm getting overly passionate about this, but good controls make a game.

    analog for free look, always
    symbol buttons for directional movement(forward, back, left right strafe)
    R trigger to shoot
    L trigger for grenade(or Jump, bit unsure on this)
    down button to jump(or grenade, again, bit unsure)
    left or right button to change weapons
    up button to enable/disable VoIP chat
    start for menu
    select for stats
    note for screenshot(purely for proving glory)

    it is the only way, i haven't overlooked anything
    ...and if i have, i dont care as im going on holiday for a week and probably wont have computer access
    personally i dont think i can take a week away from the net, all the knowledge that will escape me

  7. #107
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    32
    Posts
    860
    Rep Power
    0

    Default

    Quote Originally Posted by BigMace
    youll never convert me.
    no jp.

    oh cooe, there is no way to go backwards and that doesnt really work for me because i like back pedal as i shoot to avoid fire.

    Basically the way i see it, if we want to be able to jump and use greandes and also use the x, O, [], and ^ buttons for looking around. we are going to have to make grenades be one of the guns instead of its own weapon, so like if you want to use the grenades you have to switch to them.

    Thats why i like my control scheme.
    Oh fishsticks I forgot something. I will fiqure out a way though

  8. #108
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    32
    Posts
    860
    Rep Power
    0

    Default

    Quote Originally Posted by accordian boy
    right everyone shut up, i'm getting overly passionate about this, but good controls make a game.

    analog for free look, always
    symbol buttons for directional movement(forward, back, left right strafe)
    R trigger to shoot
    L trigger for grenade(or Jump, bit unsure on this)
    down button to jump(or grenade, again, bit unsure)
    left or right button to change weapons
    up button to enable/disable VoIP chat
    start for menu
    select for stats
    note for screenshot(purely for proving glory)

    it is the only way, i haven't overlooked anything
    ...and if i have, i dont care as im going on holiday for a week and probably wont have computer access
    personally i dont think i can take a week away from the net, all the knowledge that will escape me
    VoIP?!?!?! Is that even possible?

  9. #109
    DCEmu Coder BrooksyX's Avatar
    Join Date
    Feb 2006
    Location
    Washington, U.S.
    Age
    34
    Posts
    1,336
    Rep Power
    84

    Default

    yeah it possible, socom supports it.
    But arnt we getting a little ahead of ourselves here.

  10. #110
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    32
    Posts
    860
    Rep Power
    0

    Default

    Quote Originally Posted by BigMace
    yeah it possible, socom supports it.
    But arnt we getting a little ahead of ourselves here.
    I meant for a homebrew game; and there has never been one with VoIP.
    The guys that made socom had official sony dev kits.

Page 11 of 13 FirstFirst ... 78910111213 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •