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Thread: Iris 0.2 Alpha (WIP) & Patch

                  
   
  1. #41
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    Default !

    Wow, this defienetly has potential! The game would freeze everytime I killed a bot, but I think Monkey mentioned that there were some stability issues with the bots before releasing the new build.

  2. #42
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    could i use the maps of call of duty that has been created with quake 3 arena engine?

  3. #43
    PSP Modder Produkt's Avatar
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    CoD modified the BSP format.

    You would have to get a source map which you would then compile through the Iris method.
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  4. #44

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    That's weird...very werid...

    When I use the May 17th version it says I don't have any Maps OR Players... But when I use the new version, It shows them all...

  5. #45
    PS Beta Tester & Mod DPyro's Avatar
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    Quote Originally Posted by Zeemon
    That's weird...very werid...

    When I use the May 17th version it says I don't have any Maps OR Players... But when I use the new version, It shows them all...
    P.S rename iris to bspmaps

  6. #46

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    Quote Originally Posted by $n!pR
    P.S rename iris to bspmaps
    Ohh-- thanks! And sorry.... I guess I was too excited to finish the post!

  7. #47
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    here comes the halo here comes the halo lol

    great job PSMonkey

  8. #48
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    Thank you for the help earlier I managed get IRIS to work now...

    ...Damm its great cheers Monkey...

  9. #49
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    FYI, There are advances in my build over snipers build for advance controlls.

    Anyways the death animation bug is probably an invalid animation. I'll fix that tonight and post a revision.

    For the Q2DM maps not working. I am not sure. They work fine on my end yet maybe its just a bad location (like the game trying to load up something from memstick:/BspMaps/ insted of Memstick:/Iris/

    I'll take a look into both issues and post a revision later.

  10. #50
    DCEmu Coder BrooksyX's Avatar
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    hey monkey any chance you could add another advanced control option with a inverted y axis when you post the revision?

    oh and an option to go back to the main mneu would be nice to so every time you want to play a new map you dont have to reset iris. (i dont know if this would be hard and time consuming or not)

    any ways nice build and I cant wait to see the proggression of iris in the months to come.

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