lets not get off topic now.
and i am sure we could map grenades to like square
or cicle. and use x for jump.
GRENADES!!!!!!!!!!!????????? I didn't even think of that! That would be soooooooooo coolOriginally Posted by Cooe14
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lets not get off topic now.
and i am sure we could map grenades to like square
or cicle. and use x for jump.
Hey Bigmace is the shooting going to be inhanced? ya know looking real instead of little red squares.
Man iris has so much potential it can be virtualy anything i hope everything is implememted.
I would assume yes, but honestly I cant tell you.
Thats a question for psmonkey.
Yah but he's busy tho. He really seams to like it hopefully he will implement all these ideas.
Nice game Psmonkey
Cant wait till its completed with Wifi that'll be nice
Keep it up
assuming IRIS becomes the deathmatch game we all hope it to be, the control methods suggested using the analog for both moving and looking completely stops any chance of circle strafing
are you mad
no it doesnt, have straf mapped to circle and square, have x for jump, and use triangle for grenades.
My control scheme-
R-Shoot
L-Grenades
X-Jump
[ ]-Pick up/Strafe left (if there are is than one weapon in the final version)
Select-Change viewpoint from 1st and 3rd person.
O-Strafe right
^- Move foward
Analog-Look around
Musical Note-Taunt
okay, PSmonkeys method is and always will be the best for IRIS
i have had enough with my rant
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