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Thread: [Release] LuaPlayer Euphoria V7 - Vfpu Math, Media Engine, Osk + More!

                  
   
  1. #1

    Thumbs up [Release] LuaPlayer Euphoria V7 - Vfpu Math, Media Engine, Osk + More!

    Hello everyone.

    So I've finally finished the long delayed update to LuaPlayer Euphoria V7.
    There are huge improvements across the board, and a host of new features.

    Here is the change log :

    [+] Ported project from C++ to C.
    [+] Implemented AAlib sound engine (Mp3, At3 & Ogg Playback On Media Engine + Wav support) and wrote a new sound core. (note usage has changed, please see the samples included in the download for new usage)
    [+] Added Swizzle & UnSwizzle functions (note : Images are Swizzled by default)
    [+] Added move Image to Vram function.
    [+] Added optional Alpha parameter to screen:blit(). (ie screen:blit(x, y, image, alpha) - Makes for easy image fading in/out
    [+] Added VFPU math library.
    [+] Added Sony Message Dialog System.
    [+] Added Sony OSK System.[*] Reworked IntraFont support.
    [+] Added option to free/delete Images from memory.[*] Huge code cleanup.[*] Vairous fixes that I cannot remember .
    [+] Source code now available.
    Info :

    So obviously there has been huge improvements to LuaPlayer Euphoria and it is now shaping up to be a much more stable feature packed LuaPlayer. The VFPU math library should be used as a replacement for most of the math functions (as it's way way way faster). ie : instead of math.floor() use Vfpu.floor().

    Source :

    The source code is now available to developers also @ Google Code.

    Looking for developers :

    I am also looking for any interested developers to help me with this project, as it's becoming a bit much for me, and progress is too slow with just one developer. If your interested send me a pm or post in the release thread @ RetroEmu.com.

    As usual if you get stuck, find a bug, want some tutorials etc, head on over to the Official Forum.

    Future plans :

    • Add VLF library
    • Fix the damn wifi (which i cannot seem to do)
    • Add adhoc support
    • Add Tilemap support with collision, and multiplatform map editor
    • Add more 3d stuff
    • Add Chipmunk physics library
    • ?


    For a full list of all the functions (new and old) added by LuaPlayer Euphoria, please see the "Functions List.txt" file included in the download. (An online documentation system with samples is being worked on.

    To see samples of all of the functions (new and old), please look in the samples directory, included in the download.

    Thanks and I hope you enjoy this release!

    Download @ Google Code
    Last edited by Zack; October 6th, 2009 at 18:18.
    My Business (Games, Apps & More):

    Gremlin Interactive

  2. #2
    DCEmu Pro osgeld's Avatar
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    very cool

  3. #3
    DCEmu Regular ojdon's Avatar
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    Yay! A new version is out, I'd love to learn more of this 3D support. Since I'm currently using a modified version of Luaplayer with "Gu." support before.

  4. #4

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    Quote Originally Posted by ojdon View Post
    Yay! A new version is out, I'd love to learn more of this 3D support. Since I'm currently using a modified version of Luaplayer with "Gu." support before.
    Hi

    It has the basic's (same as LuaPlayer 0.20), you can see the full list of features (kind of) here : http://wiki.ps2dev.org/psp:lua_player:functions

    There is also a 3D cube sample in the samples folder contained in the download

    In the future there will be a few things done to make it a bit easier and a few really nice functions added, I don't want to give any details away at this stage however.
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    DCEmu Regular ojdon's Avatar
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    Ah right ok.

    Also just read:

    Add Tilemap support with collision, and multiplatform map editor
    That's been needed for so long. Why the hell hasn't anyone attempted to do this before!?!

  6. #6

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    Quote Originally Posted by ojdon View Post
    Ah right ok.

    Also just read:



    That's been needed for so long. Why the hell hasn't anyone attempted to do this before!?!
    Yeah that will speed up development time for sure.

    I already have the tileMap engine with collision, and the Multiplatform tileMap editor (runs on linux, os x and windows) done.

    Just a matter of wrapping it up with lua

    Might make a v7.1 release with that in perhaps.
    My Business (Games, Apps & More):

    Gremlin Interactive

  7. #7

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    To anyone that has downloaded this, please grab V7.2 from the google code site : http://code.google.com/p/luaplayereu...downloads/list

    Fixes a few issues, and implements the Vfpu math library into the lua core.

    So you can use the standard math functions but they will call the Vfpu ones. (better idea for backwards compatibility)

    Thanks
    My Business (Games, Apps & More):

    Gremlin Interactive

  8. #8

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    Just realized i forgot to comment out debug mode before i released v7.2, so here is v7.3 which fixes errors you were getting saying "cant find debug/xx", and also fixes a few issues with the samples along with increasing their fps also.

    Download from Google Code : http://code.google.com/p/luaplayereu...downloads/list
    My Business (Games, Apps & More):

    Gremlin Interactive

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