good to know all the iris mods are scattered around the site were can i find them all........how many are out nowOriginally Posted by BigMace
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yeah there is a guy who is making a mod with master chief and blood gulch. There is an alpha release somewhere around here.Originally Posted by gunntims0103
good to know all the iris mods are scattered around the site were can i find them all........how many are out nowOriginally Posted by BigMace
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just find a post by produkt and click on his signature there should be a link that says something about iris files and you should find it there
Hey had a quick check of the map. Few sudgestions
1) Flag your sky for skybox/sky tag. This will allow my engine to detect it and not render the surface (there is a skybox rendering behind the map.
2) Map could use some more deformation (i'm still trying to fix patch surfaces for making ridged or curved geometry).
Thats about it. Looks nice, sorry about the clipping issues (still trying to find the bugs).
Ok I finally got around to testing it...A few tips:
1) Make sure theres no leaks (the sky isnt fully closed)
Also note, have all the textures even with each other and no overlapping.
2) For water, use a water texture (textures\liquids)
3) For now, iris doesnt support doors opening so theres no point in having a door in the back of the building
3) Are they doors? I though they were attempting portals (since he would have gone though doors).Originally Posted by $n!pR
Also yeah I forgot. If the debug output states "There is No VIS" it means your map has a leak. Vis or Visabiltiy System helps optimise rendering speed by letting it know what parts can be scene at each location. This helps cull alot of geometry that is not visable.
1)Going to have to learn how to do that.Originally Posted by PSmonkey
2)Already Taken care of the flatness of the map. I should have update up by tonight or tommorow. There is just a few things I want to add before i do.
Sniper: The purpose of the door is for the teleport from one side to the other. By the way Psmonkey, do you think you will support teleporting?
Yeah I was going to ask you what that meant. Ill try to fix that too.Originally Posted by PSmonkey
Maybe, It would be nice but not sure when I will add them. It might be restricted to a more old style q1 teleport (there be an image inside it) vs q3/4 style (seeing a window into where you would come out at).Originally Posted by BigMace
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