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Thread: Daedalus WIP News (N64 Emu)

                  
   
  1. #21
    DCEmu Newbie Facetags's Avatar
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    Strm, you have single-handidly restored my faith in homebrew and emulators on the beloved Sony handheld.

    In other words - keep up the amazing coding my PSP jesus!

  2. #22
    DCEmu Legend ACID's Avatar
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    great job sounds great keep up the good work. Now i just wish some body did the same with MAME

  3. #23
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by Facetags
    Strm, you have single-handidly restored my faith in homebrew and emulators on the beloved Sony handheld.

    In other words - keep up the amazing coding my PSP jesus!
    I feel the same way

  4. #24

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    So awsome man So awsome.

    I have 1 question though?

    Does rouge squadron boot? will it ever boot?

    Not likely. What you say im crazy, I was crazy once.

    they locked me in a room with padded walls. I liked it there.

    I died there, they even burried me there, they planted three flowers 2 grew up 1 grew down it scratched my nose drove me crazy. Crazy I was crazy once.

    Peace out keep up the great Work man

  5. #25

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    Very, very cool

  6. #26
    PSP User LAMPRO's Avatar
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    Bangin!!

  7. #27
    PSP User Psyberjock's Avatar
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    Quote Originally Posted by Topato
    He said 10% faster, not 150% 8) . It would only be a 2-3 fps improvement.
    Ok guys, lets do a little math. 10% of 4 is .4 and 10% of 7 is .7... Therefore, now we would have a framerate of 4.4-7.7... If the original framerate was 10, it would now be 11.

    See how that works?


    Edit: Not that I'm knocking the improvement, I'm happy for a 10% increase. I'm just trying to keep things grounded in reality.

  8. #28
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    Ohh, I would love if more emu's could use this dynarec approch... I would love for the GBA emu to use it and maybe even SNES, and not to forget PS1...

    Great work keep the source code open, please!

    Best regards!

  9. #29
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    Ok I don't want to get anyones hopes up but I think you are overlooking the following. After basic optimisation of the PC version Strmnnrmn reported the following:

    The PC version was running around 60% faster with dynarec enabled than with it disabled, which is a pretty significant speedup (although this is still very early in the process).
    The PSP version isn't even at this stage and its already running 10% faster!

  10. #30
    DCEmu Rookie Be3f's Avatar
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    Nice
    IMHO it would be GREAT if PSPMonkey & StrmnNrmn would join & develop one, but best N64 port together... :roll:

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