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Thread: Daedalus WIP News (N64 Emu)

                  
   
  1. #31
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Be3f
    Nice
    IMHO it would be GREAT if PSPMonkey & StrmnNrmn would join & develop one, but best N64 port together... :roll:

    Imagine the capabilities a lovechild of PSmonkey and StrmnNrmn would have!?? (all I need is some DNA...)

    The progress being made here is great! Thanks for all the work StrmnNrmn

  2. #32

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    Good Onya Man!!
    You Did It For The Weeliwees And The Blue Suede Monkey And Not To Mention Altunozara And Xenron Man!!!
    ... Nevermind
    Keep Up The Awsome Effort I Hope One Day In The Distant Future That It Would Be Full Speed And Everything...yeh =-)

    Ps: The Birds And The Bees And The Trees And The !!!weeliwees!!!

    EDIT: XENRON GIVES YOU THE STRENGTH 1 MILLION PSPS!!... NOT VERY STRONG I KNOW LOL =-)

  3. #33
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    StrmnNrmn... you're awesome, can't wait to play zelda on my psp (:... keep up the great work (:

  4. #34
    DCEmu Newbie Lumir's Avatar
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    Im just wondering how hard it would be to code in a frame skip in a psp n64 emu. Because with one of these implemented we could be seeing a playable emu in a few months.

    Also is my thought process on the frame skip correct? Example...

    Game running at 20fps no frame skip, with a frame skip of 1 would this game run at 40fps? 1 frame skip every other frame/second???

  5. #35
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    If not for these N64 emulators, my psp would no longer have a home. Thanks for giving my $200 investment some justification, cus sony is slackin.

    Anyone else find themselves primarily playing nintendo games on their PSP? I think it's amusing enough to buy a DS!

    But yea, GREAT EMU!!!!!!!!!!!!!!!!!!!!

  6. #36
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    If you have the eloader, when you are at the menu, press the r button a few times to change the cpu to 333. I just did this and it gave a good speed increase.

  7. #37
    DCEmu Pro sroon's Avatar
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    Quote Originally Posted by kale
    If you have the eloader, when you are at the menu, press the r button a few times to change the cpu to 333. I just did this and it gave a good speed increase.
    Whats the fps for the Mario with the Shell and what version shell is it?

  8. #38
    DCEmu Legend acn010's Avatar
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    OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
    wow, soon it will be fast enough and and and, it will have sound and and and i will play zelda and and ::faints::

  9. #39
    DCEmu Legend acn010's Avatar
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    let me see if i can make a DS emulator (which it would be impossible for me )

  10. #40
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    I look forward to when he anounces that he has optmised it for mips. I have no dout in my mind that the percentage increase would be even greater then x64 (PCs).

    Quote Originally Posted by Lumir
    Im just wondering how hard it would be to code in a frame skip in a psp n64 emu. Because with one of these implemented we could be seeing a playable emu in a few months.

    Also is my thought process on the frame skip correct? Example...

    Game running at 20fps no frame skip, with a frame skip of 1 would this game run at 40fps? 1 frame skip every other frame/second???
    Not really. You have some fuzzy math. Your logic assumes that its the gfx pipeline or rsp hle emulation that bottlenecks the entire thing. In n64 emulation the huge bottleneck is in the cpu emulation. Even with frameskip you're not going to see a huge increase. This also could cause emulation errors since the rsp is not in sync with the cpu & relies on 2 interupt exceptions to keep track of progression.

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