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Thread: how do you programa DC game in C/C++?

                  
   
  1. #11
    GP2X Coder/Moderator
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    Quote Originally Posted by ßüboni¢ $oñic
    im gonna have to object to your objection. there are about 130 ppl that are registered on right now. yet these forums are like a damn graveyard. this is legit frustration so dont apply internet warrior terms to it, "flame". uve been learnin for almost a year? join the club! wqe need a visual course if this community for h-bru is to ever survive without lingering/turmoil. whycant the higher ups just do it?
    Wrong attritude to use. This isn't primary a developers forum and hence developer like questions don't get answered very often. As for the 'higher ups', where do you think the tutorials online and SDKs come from? Do you really need to be hand fed information? You are going to need to put in a lot more effort then you are showing here to get where you want to go.

    At the moment, you are trying to run before walking, forget lan, forget online multiplayer, forget the dreamcast, heck even forget about fancy graphics at the moment.

    Your first step should be making a small text based game in console such as hangman or mastermind. Move on to snake (yes it is possible in the console) building up your knowledge of data structures then we can start talking about graphics. Wherever you go, this will be the general response you will get.

    As far video tutorials, Microsoft have some on C# for developing games, different language but some material is still relevent. Gamedev.net is currently holding C++ workshops. Lazyfoo has a good set of SDL tutorials. nehe has plenty of OpenGL tutorials as well as Cone3D. DevC++, Codeblocks and Visual Studio C++ 2005 Express Edition are all free IDEs with compilers to download and use. Lots of free tutorials on various languages. Video tutorials about someone programming, not going to work, how fun is it going to be to watch someone type code to the screen. You really want seminars or person to person interactivity. At the same time, not everyone is using the same OS, IDE, compiler.

    There is also no point telling us that you are on Chapter X onr XXXX book, not everyone has that book, what is chapter 6 about? You mantion that you have a problem, give more details and source code so we can help you.

    As for homebrew dying, people are still developing for the Atari 2600 and that was out 20 years ago.

  2. #12

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    Quote Originally Posted by yaustar View Post
    Wrong attritude to use. This isn't primary a developers forum and hence developer like questions don't get answered very often. As for the 'higher ups', where do you think the tutorials online and SDKs come from? Do you really need to be hand fed information? You are going to need to put in a lot more effort then you are showing here to get where you want to go.

    At the moment, you are trying to run before walking, forget lan, forget online multiplayer, forget the dreamcast, heck even forget about fancy graphics at the moment.

    Your first step should be making a small text based game in console such as hangman or mastermind. Move on to snake (yes it is possible in the console) building up your knowledge of data structures then we can start talking about graphics. Wherever you go, this will be the general response you will get.

    As far video tutorials, Microsoft have some on C# for developing games, different language but some material is still relevent. Gamedev.net is currently holding C++ workshops. Lazyfoo has a good set of SDL tutorials. nehe has plenty of OpenGL tutorials as well as Cone3D. DevC++, Codeblocks and Visual Studio C++ 2005 Express Edition are all free IDEs with compilers to download and use. Lots of free tutorials on various languages. Video tutorials about someone programming, not going to work, how fun is it going to be to watch someone type code to the screen. You really want seminars or person to person interactivity. At the same time, not everyone is using the same OS, IDE, compiler.

    There is also no point telling us that you are on Chapter X onr XXXX book, not everyone has that book, what is chapter 6 about? You mantion that you have a problem, give more details and source code so we can help you.

    As for homebrew dying, people are still developing for the Atari 2600 and that was out 20 years ago.

    ok ok. i see my mistakes. i made note of that. i guess im through with that book. i still think the best way to learn is thru visuals and i aim to promote it.

    now xsure ppl still make atari games thats fine. dc games that belong on an atari is NOT fine. I want to spread cheap and indespencable knowledge throughout this community to stimulate growth and evolution. tetris rip offs arnt my idea of the future.

    this file will give you a good idea of what i seek to promote. http://dl1.3dbuzz.com/buzz_dl.php?file=768

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