Whats the differance between asynchronous and synchronous?
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DaedalusX64 is a N64 Emulator for the Sony PSP.
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Changelog Revision 432 ==> Revision 434
Revision 434
[!] Clean Scene will be enabled per game basis on roms.ini
[!] Enabled Clean Scene for around 20 games, and enabled Double Display for two more games.
Revision 433
[+] Implemented Clean Scene (Takes care various rendering glitches)
[+] Added a hack for Tooie to skip fillrect
[!] Removed South Park Rally hack (our mtx logic is wrong anyways, and Clean Scene takes care of the ghosting)
[!] Removed Dynamic Loop Opt from menu (will be enabled per rom basis on roms.ini)
[~] A couple of changes on UpdateFrame function
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
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Whats the differance between asynchronous and synchronous?
What's the speed like on this emu? I haven' tried it in ages...
EDIT: Ok, it's just as slow as the last time I tried it (about 2 years ago).
Last edited by DPyro; October 13th, 2009 at 16:43.
Lol ^
while its not AS slow its still pretty slow (not that i ever expect to see anywhere close to full speed on psp)
Speed depends on the game.
Star Fox is very playable (although the PSP controller configuration leaves a lot to be desired).
Mario Kart is faster.
Those are the only two games I test with as others tend to require more resources from the emu, and the emu doesn't deliver properly so glitches occur.
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