yeah i think it has been sugested.
i think that what was said was that pj64 was too powerful to run on a psp.
but there are other n64 emulators that may run better than that.
THis may or may not have been suggested before but why not port Project 64 over using Assembler code. There would probably be issues with using C++.
P.S. THis is not ment as disrespect to PSMonkey or StrmnNrmn, they are both doing awesome jobs!!
yeah i think it has been sugested.
i think that what was said was that pj64 was too powerful to run on a psp.
but there are other n64 emulators that may run better than that.
better than pj64!!! id like to see a BETTER 64 emulator!!! its the best out!!...and i think if daedlious can be ported and psmonkey can write a 64 in pspsdk the psp native language....then this is not so far fetched and more than that project 64 team members are a BIG HELP for psmonkey he chats with ZILMARR and it would seem jabo is a lil busy because ive e-mailed him and he does not respond...psmonkey has mailed him and he does not seem to take intrest in the handheld scene he is all pc....but im SURE its possible...very very possible...more so than what psmonkey is doing by writing it nativeley....and you better beleave psmonkey is doing a gr8 job...on his emulator and if your looking for the QUALITY of pj64 in a PSP N64 ...look no further than psmonkey....its going to take some time but when all is said and done all you naysayers will be the first to say THANK GOD FOR PSMONKEY!
It's pretty much impossible due to PJ64's HIGH spec requirement's.
Chill Vetta lol he ment no disrespect to Monkey lol.
Im planning on trying this actually and can someone (experienced) tell me if it possible plz
I think pj64 uses visual c++
Don't know if that'd be a problem.
No, it's C I think. Plus, even if it's ported, it'll be slower than Daedalus and Monkey64.
Source.
Is it possible to port? Yes. Getting it a decent framerate is a completely different matter.
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