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Thread: PSPColem: A ColecoVision Emulator for PSP v1.0.2

                  
   
  1. #11
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by djamm
    Love the speed and the sound!!!!just need to add support for the super controlers and save state...
    For the save state, i think there is no problem and it should be soon available. For the wheel, i've to see because i'm not sure the original ColEm Emulator support this stuff ...

    Quote Originally Posted by djamm
    well msx should be just an expansion of the coleco emu....
    Many part of the code is the same as ColEm so it will be easier. I've got already a working version on my PSP, but with no keyboard, and no UI lol !
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #12
    DCEmu Coder zx-81's Avatar
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    First of all thanks for your comments and feedback

    Quote Originally Posted by Illegal Machine
    my 1st bug/request report

    1. Save settings doesnt work at all.. whenever I save the settings, exit, and restart the app, I have to reset all the settings. so you might want to look at that.
    Yes, settings are saved but not loaded at startup

    Quote Originally Posted by Illegal Machine
    2. the default rom that you put (the jumping penguin) couldnt you just start at the rom select screen and make the first rom you select the "first rom"? like any other emu
    If you like, but you have to hit the select key at startup and you're in the emulator menu ...

    Quote Originally Posted by Illegal Machine
    3. maybe support for the .col extention? It's not really important, but changing every extention after downloading is getting a little tiresome.
    Yes, very simple to do ...

    Quote Originally Posted by Illegal Machine
    4. could you please make it so that the user has full control over the button layout? I'd like to be able to place the keyboard on whatever key I want, along with the menu screen, and whatever.
    In the keyboard menu ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  3. #13

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    Quote Originally Posted by zx-81
    You can already remap all the keyboard layout using the keyboard menu
    Not that. I mean making L trigger the keyboard command if I wanted to, or select, or whatever the user feels like making it.




    Quote Originally Posted by zx-81
    You can toggle between d-pad and a-pad in the emulator menu.

    I meant both at the same time, not one or the other.



    Quote Originally Posted by zx-81
    This is because i like this game lol !

    I am LOVIN it thank you

  4. #14
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    great work
    bring back memories as one of my first game systems!

    Maybe one day an intellevision emulator?

  5. #15
    DCEmu Coder zx-81's Avatar
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    i don't know if an opensource/GNU intellevision emulator exists ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #16

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    zx-81.... named after the Sinclair machine.


    creates psp emulators for retro-sytems right-left-centre.

    but will he ever do a Sinclair emulator??


    what else is on the list then?!

  7. #17
    DCEmu Coder zx-81's Avatar
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    to polish PSPColem (nearly done, with save game support) and to port msx, and that's folks for now

    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #18
    DCEmu Regular StealthCP's Avatar
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    zx-81, just an idea. I have noticed that in your first version the PSP clocked at 222 is way more than the ColecoVision Emulator needs How about underclocking the app? I think at about 100 it would still work fine, and imagine the battery life...

  9. #19
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by StealthCP
    zx-81, just an idea. I have noticed that in your first version the PSP clocked at 222 is way more than the ColecoVision Emulator needs How about underclocking the app? I think at about 100 it would still work fine, and imagine the battery life...
    lol ! Good idea , but now with sound support the speed is just fine i think, isn't it ?
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  10. #20
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    Quote Originally Posted by zx-81
    i don't know if an opensource/GNU intellevision emulator exists ...
    *wicked grin*

    Intellivision Emulator source code is being released under the GPL.

    "BLISS"

    might like to check it out as there seems some interest in this classic gaming console.

    Cheers,

    -=djamm=-

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