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Thread: PSPColem: A ColecoVision Emulator for PSP v1.0.3 (final ?)

                  
   
  1. #11

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    My 2nd bug report.



    Ok EXCELLENT update man. nice release,


    So the HOME key crashes my PSP, every time I try to exit the program like that.


    and the D-PAD needs a little optimization. when I assign UP, DOWN, LEFT, and RIGHT to the d-pad, it doesnt exactly constantly depress the action, it just gives a single command. and the whole keyboard loading thing is a little confusing/ wierd.


    otherwise a great update! keep up the good work ZX-81

  2. #12
    Banned Voltron's Avatar
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    Nice to see updates for your Emulators. I don't mind more updates if needed. Thanks again for your great work ZX-81!

  3. #13
    PSP Flash Coder Shilo's Avatar
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    SMURFS O_o!!!!!!!!!!!!! I gota download this emu!

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  4. #14
    DCEmu Newbie T-2000's Avatar
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    great emu.. just one thing in the last version when i died in some games there was no control when i reapeared, so i would have to start the game again.. so thts what ill be checking for in the update..


    update.

    i think this maybe when i pressed for 2 player instead of 1 and the no control maybe was the 2nd player...lol...maybe !!!

  5. #15
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by T-2000
    great emu.. just one thing in the last version when i died in some games there was no control when i reapeared, so i would have to start the game again.. so thts what ill be checking for in the update..


    update.

    i think this maybe when i pressed for 2 player instead of 1 and the no control maybe was the 2nd player...lol...maybe !!!
    yes it happens also to me lol !
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #16
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    JOY! This one works a treat, ZX-81. Thanks for your hard work on getting these emus to us...

    It's so nice to play Venture on a portable system!

    I still have an original Exidy "Winky" button I earned in college by getting 100,000 points on the Venture machine in our school lounge. Ahhh, 1982, a very good year for arcade games...LOL


    DrSarcasmo

  7. #17
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    Good grief, don't you ever sleep??

    Thank you for yet another excellent emu release.

    What's next in your plans for world domination of the PSP emu scene?

  8. #18
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Chuckman
    What's next in your plans for world domination of the PSP emu scene?
    fMSX port
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  9. #19

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    for coleco emu and for others with small roms is more convenient to implement a big zip support with multiple file in one big zip like in PSPvice (the sources you have looked on by my suggestion for porting VIC20 that previous are the number 1 in previous plan for next port )
    A big zip for small roms is THE solution for emus on PSP.

  10. #20
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by parsifal968
    for coleco emu and for others with small roms is more convenient to implement a big zip support with multiple file in one big zip like in PSPvice (the sources you have looked on by my suggestion for porting VIC20 that previous are the number 1 in previous plan for next port )
    A big zip for small roms is THE solution for emus on PSP.
    fMSX sources are very closed to the ColEm sources ... so it won't take to much time to port .

    Anyway i won't port all existing emu on PSP lol .. I'm not the only coders, Fredjmh123 seems to be good for porting also
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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