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Thread: PSPSIM: A SamCoupé Emulator for PSP v1.0.2 (full speed)

                  
   
  1. #11
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by mickmils
    Does this offer decent ZX81 compatibility ?
    Fraid not! SAM coupe only! (unless youre running the Spectrum emulator for SAM!)

  2. #12
    DCEmu Old Pro mr_nick666's Avatar
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    Put in several hours playtesting the new version! Wicked! Speed increase great


    Are you going to have savestates in a future version (if there is more to come??)?? (This would be cool for POP and the Manic Miner (extra levels) for a start!)
    If there are future versions would you like some graphics for a splash screen and a menu background??
    I'll put some keyboard configs up soon too!

  3. #13
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by mr_nick666
    Put in several hours playtesting the new version! Wicked! Speed increase great


    Are you going to have savestates in a future version (if there is more to come??)?? (This would be cool for POP and the Manic Miner (extra levels) for a start!)
    If there are future versions would you like some graphics for a splash screen and a menu background??
    I'll put some keyboard configs up soon too!
    This feature is not present in the original version. I've tried to develop a save state stuff on this emu, but unfortunatelly nothing has been done properly to do this easily ... so after loosing many hours, i give up
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #14
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by zx-81
    This feature is not present in the original version. I've tried to develop a save state stuff on this emu, but unfortunatelly nothing has been done properly to do this easily ... so after loosing many hours, i give up
    Thanks for trying! All your work is appreciated!

  5. #15
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    Just noticed over at simcoupe.org that there was an update on July 21st.

    Is there anything worth adding to the PSP version?

  6. #16
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Herbster
    Just noticed over at simcoupe.org that there was an update on July 21st.

    Is there anything worth adding to the PSP version?
    Im going there right now and I'll keep you posted!!!

    EDIT: Here what it says he's done in 1.0...

    Changes for version 1.0:

    • Added SDL port (OpenGL and regular) for Linux, BeOS, QNX, etc.
    • Added Pocket PC port for ARM, MIPS and SH3 devices
    • Added Allegro port for an updated DOS version
    • Added built-in GUI for all platforms without native GUI support
    • Added full async real disk support for 2000/XP and Linux
    • Added read-write EDSK support for copy-protected disks
    • Added formatting support within limits of disk image capabilities
    • Added read-only support for TD0 (TeleDisk) and SBT disk images
    • Added support for 9-sector Pro-DOS disk images
    • Added correct WD1772 CRCs to read address and read track data
    • Added support for deleted data address marks in track reads/formats
    • Added auto-boot option for disks inserted at the start-up screen
    • Added delay to disk image accesses, to avoid Pro-DOS bug
    • Added turbo-load support, for accelerated speed during disk accesses
    • Added preliminary debugger support, with lots of future potential
    • Added partial scanline support for a more natural looking display
    • Added support for border pixel artefacts, as used by Fred65 menu
    • Added support for incomplete frame drawing, needed by the debugger
    • Added support for using real HDD devices under Win32, Linux and OS X
    • Added optional automagic DOS booting of non-bootable disks
    • Added internal SAMDOS 2.2 image, used by automagical DOS booting
    • Added internal SAM ROM v3.0 image, used as the default
    • Added support for ZX82 and gzipped external ROM images
    • Added built-in support for Edwin Blink's ATOM ROM booting patches
    • Added support for unresponsive ASIC during first ~49ms after power-on
    • Added support for SDIDE and YAMOD.ATBUS hard disk interfaces
    • Added print-to-file support for SAM printers
    • Added support for swapping mouse buttons 2 and 3
    • Added Alt as modifier option to function key bindings
    • Added missing SAM pipe symbol to keyboard map
    • Added option to swap function keys and numeric keypad operation
    • Added full HPEN and LPEN support, used by Defender and BSD demo
    • Added mouse-wheel support to generate cursor up/down
    • Added basic Vista beta 2 support by working around OS bugs
    • Added manifest for XP themed common controls [Win32]
    • Fixed ADC HL,rr incorrectly setting N flag
    • Fixed ADD IX/IY,rr failing to set carry for overflow, or H flag
    • Fixed disassembly of IN C,(C) and display of DDCB/FDCB index offsets
    • Fixed DAA to support all undocumented flags
    • Fixed ROM memory accesses to be uncontended [Dave Laundon]
    • Fixed contention across page boundaries [Dave Laundon]
    • Fixed Atom support to work correctly with latest BDOS versions
    • Fixed SAD support for sector sizes other than 512 bytes
    • Fixed index pulse to be based on disk speed rather than status reads
    • Fixed WD1772 sector searching so the head value is no longer compared
    • Fixed formatting to preserve embedded data, for Pro-DOS [thanks Steve P-T]
    • Fixed re-insert of same disk image losing old image changes
    • Fixed formatting crash when no disk present [thanks Josef Prokes]
    • Fixed auto-frameskip to avoid wasting time (old 25fps problem)
    • Fixed key-bounce issues by deferring input until mid-frame
    • Fixed digit input on Czech keyboards, which require a shift modifier
    • Fixed AltGr being seen as Ctrl-Alt on some Win9x setups
    • Fixed Ctrl-<digit> access to symbols [thanks Edwin Blink]
    • Fixed incorrect SAM palette spread, which made dark colours too bright
    • Fixed the PNG screenshot palette being too dark
    • Fixed pixel format colour issues by calculating them from bit masks
    • Fixed broken import/export which could crash with sizes over 16K
    • Fixed MIC writes not reflected back to EAR [thanks Edwin Blink]
    • Fixed reads from ports 0 to 15, which were always returning zero
    • Fixed mouse read timeout (now 50us) and timer reset on each byte read
    • Fixed accumulation of small mouse movements, for Legend of Eshan
    • Fixed external memory ports to be write-only [thanks Jiri Veleba]
    • Fixed autoboot to hold rather than tap F9, to avoid a 2nd boot attempt
    • Fixed building for 64-bit platforms [thanks Stuart Brady and Terry Froy]
    • Fixed disk image saving on Windows shutdown/restart [Win32]
    • Fixed display of mode 3 pixels in 24-bit mode [Win32]
    • Improved efficiency of contention table lookups [Dave Laundon]
    • Improved fast-boot to no longer require temporary ROM patching
    • Improved menu layout, adding icons and a MRU file list
    • Improved some overly complicated dialogs and options screens
    • Improved sensitivity and scaling of SAM mouse movements
    • Improved RAM, paging, CLUT and CPU register power-on states
    • Improved DAC interpolation for less harsh playback in MOD Player
    • Improved altforcntrl use by disabling Windows key when active [Win32]
    • Improved PNG screenshots to include 5:4 aspect, scanlines and greyscale
    • Changed to use a combined 32K ROM image instead of separate 16K files
    • Changed unconnected ports to return 0xff rather than 0x00
    • Changed to dynamically bind to DirectX, for better error reporting
    • Removed dynamic Atom HDD generated from floppy images

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