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Thread: Monkey 64 ver A. 04/07/06

                  
   
  1. #11
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    Hey RaiderX, welcome to the club

  2. #12
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    i'll post another build tomorrow. sorry been a little slow this weekend (getting lots of sleep).

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  4. #14
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    Hey, Latest posted.

    Major change was that I converted the primary set to use 32bit register vs the full 64bit register. This seems to cause a small increase but I am not fully sure.

    So please bench it vs the previous atlantis build. As well please see if blasted corps works still.

  5. #15
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    maybe should test more roms.

    Bomberman64 does not crash anymore and now makes it to the menu just far. Just seems to go black after starting a game. :S

  6. #16
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    64dd register read....

  7. #17
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    Quote Originally Posted by $n!pR
    64dd register read....
    press Ok to pass. It's just some debug stuff for me.

    Yet for some reason a few games read the 508 status register.

  8. #18
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    ahh crap I just noticed my thread is broken

  9. #19

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    Tried several Blast Corps roms and several microcodes.
    With most I got grey screen with long white rectangle at the top with smaller white rectangle to the top right of that. After some black, I get
    VSYNC: 4.892 PC: 0x880298a08Error: Illegal 32bit PC pointer fetch <PC:0xa42fb9cc>
    With Fast3D microcode, I also see the N logo spinning, but it still crashes.

  10. #20
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    Yeah I kind of saw that last night. I think the change to 32bit might have broke it.

    It seems a few roms have changed. Odd one is bomberman64 which runs & shows 2D (not 3d) just fine in fast3d but gets stuck/crashes in f3dex.

    Also gex64 now runs just there is a Z error (things are not drawn the proper way).

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