i'll post another build tomorrow. sorry been a little slow this weekend (getting lots of sleep).
Hey RaiderX, welcome to the club![]()
i'll post another build tomorrow. sorry been a little slow this weekend (getting lots of sleep).
Hey, Latest posted.
Major change was that I converted the primary set to use 32bit register vs the full 64bit register. This seems to cause a small increase but I am not fully sure.
So please bench it vs the previous atlantis build. As well please see if blasted corps works still.
maybe should test more roms.
Bomberman64 does not crash anymore and now makes it to the menu just far. Just seems to go black after starting a game. :S
64dd register read....![]()
press Ok to pass. It's just some debug stuff for me.Originally Posted by $n!pR
Yet for some reason a few games read the 508 status register.
ahh crap I just noticed my thread is broken![]()
Tried several Blast Corps roms and several microcodes.
With most I got grey screen with long white rectangle at the top with smaller white rectangle to the top right of that. After some black, I get
VSYNC: 4.892 PC: 0x880298a08Error: Illegal 32bit PC pointer fetch <PC:0xa42fb9cc>
With Fast3D microcode, I also see the N logo spinning, but it still crashes.
Yeah I kind of saw that last night. I think the change to 32bit might have broke it.
It seems a few roms have changed. Odd one is bomberman64 which runs & shows 2D (not 3d) just fine in fast3d but gets stuck/crashes in f3dex.
Also gex64 now runs just there is a Z error (things are not drawn the proper way).
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