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Thread: Well here is my first test Iris Map(.)(.)

                  
   
  1. #1
    DCEmu Pro sroon's Avatar
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    Default Well here is my first test Iris Map(.)(.)

    It sure is a bit slow.. but maybe you guys could/can give me some ideas to make better progress!

  2. #2
    PSP User PSPtwister's Avatar
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    oh yes,im gonna be first to try,i'll edit to tell u,ok nvm,i didn't have the halo textures on my psp,its pretty neat,i like it,but when i fell down,i couldn't jump back up on that platform,i got close though,but couldn't get back up,and you should make the platforms a different color so i dont get mixed up from the ground and what im on,thats why i always fall down

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    DCEmu Pro sroon's Avatar
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    Yes i know. i just need to fix it up today.
    i ned to speed it up also.
    Yhanks for trying!

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    PSP User PSPtwister's Avatar
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    Ok,looking forward to the changes

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    DCEmu Pro sroon's Avatar
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    How do you make the 64X64 base thingyu?

  6. #6
    PSP User PSPtwister's Avatar
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    what do u mean? the 64x64 textures that you make in photoshop?

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    DCEmu Pro sroon's Avatar
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    no, Brushes or something. it needs to be 64x64 or something?
    Btw. I am really looking forward to your Jungle map!

  8. #8
    PSP User PSPtwister's Avatar
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    Thanks,I dont really know what your talking about with the brushes though.

  9. #9
    PSP Flash Coder Shilo's Avatar
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    Hey sroon! To make you map run faster, make the bounding box's walls out of mulitple brushes. My maze map, ran slow as a sumo wrestler in a cross country race before I did that. It should speed things up quite a bit

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

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  10. #10
    DCEmu Pro sroon's Avatar
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    Shilo-Thanks!! but i cant get it to work to well.
    Im almost finished. I am going to include the MAP file with the bsp to that people can speed it up a bit.

    And then rerelease it again.

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