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Thread: Mame4AllPSP 0.0.2 New Version Now in 2.++

                  
   
  1. #181
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by Festizzio
    There is no Mame4all folder, when I open up the .rar file, the only folders inside are
    MAME4ALLPSP
    MAME4ALLPSP%

    and all they have inside them are EBOOT.PBP files. Where do I create the roms folder? Also, I tried creating the roms folder inside MAME4ALLPSP, and placing my roms inside, but the emulator said it could not find any games.
    make a folder named roms inside of mame4allpsp file and put the unzziped roms in without renaming them

  2. #182
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by pspcross
    thanks stating the obvious.

    most people actually like to know if something works before they waste their time donwloading and installing stuff.

    its constructive feedback from members of the community that make the homebrew scene what it is.

    if my saying it actually works on 2+ encourages more people to test things then thats a good thing.

    saying they can check themselves is just like saying RTFM.

    if everyone had your attitude them we would get nowhere.

    Just to confirm again, this new version does work on 2.6!

    The sound is vastly improved to the beta2 version that i previously got working! Plus there seems to be a bit more compatibility with more roms working.

    Great emu!

    Thanks PSPcross for getting me setup with this new version.

  3. #183
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    Sorry to ask this but could someone please upload the 2.++ file as an attachment in this thread. I've been having a hard time getting the file from that web site that was posted. Thank you in advance for your help.

  4. #184
    DCEmu Old Pro pkmaximum's Avatar
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    One of the biggest things I hope to see from this emulator eventually that was never done with NEO GEO Cd is multiplayer support!! Because many old school games on the cps1 for example have multiplayer that consul systems such as SNES didn't have. Like Magic Sword for example. Now a game I think we all want to play multiplayer is Metal Slug 1,2,and X because all the other metal slugs exceed the limit for the rom size of the emulator. Well I wish the best of luck on this project as I'm a huge fan of NEO GEO, and Mame.

  5. #185
    DCEmu Newbie pspcross's Avatar
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    Default does anyone have a clrmame dat file for 0.34/0.35

    i have heard it is difficult to find.

    cheers

    pspcross

    for dorkus

    i tried to attach the file on sunday but it wouldn't let me attach it.( and today either).

    pm me your email and i will send you it.

    maybe baboon and try to attach it he has it too.

    i can email it to one of the mods and maybe they would be kind enough to attach it.

    pspcross

  6. #186
    DCEmu Newbie pspcross's Avatar
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    Default whats worse???

    whats worse not getting a game to work

    or

    actually getting it to work only for you not to be able
    to enter credits to play it ???

    anyone else have the same thing with mr do castle

    i can load it but can't enter credits

    what a bummer

    pspcross

  7. #187
    DCEmu Legend ACID's Avatar
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    Default Dat files

    Heres the ones i used that worked for me.

  8. #188
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    I'm getting a bit confused here, this new version is just the same old 0.0.2 release but working now in 2.++ right? So those like me with 1.5 won't get any improvements?

  9. #189
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    You are correct there aleborri just keep hoping for the next release like all of us.

  10. #190

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    "Sorry to ask this but could someone please upload the 2.++ file as an attachment in this thread. I've been having a hard time getting the file from that web site that was posted. Thank you in advance for your help."


    It's not really that hard to get. For one you have to join that site. The only real problem was not being able to get on the site,but once you join and can get on there it's fairly easy to download. But I figure someone will upload it to the site.

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