Alrite Great!!
This would be cool with textures.
i extracted this map from pak0.pk3 from the quake 3 demo and put it into iris
no textures yet but it still looks cool!
Alrite Great!!
This would be cool with textures.
the textures are mixed tga and jpg files
and i don't want to have to convert them
great lookin map
just so you guys know, i didn't create this map i just extracted the pak0.pk3 from the quake 3 demo and put it into iris
this map was made by ID and the Quake 3 team
looking a little better, but i can only load like 2 tga files
here are the textures and mapobjects if anyone wants to convert them to .tga files
I'll copy my posts to this thread...
[just downloaded IRIS 0.2 fix]
I've had some experimens with q3bsp maps with IRIS 0.2.
Original Quake3 Arena maps loaded and worked fine, but with no textures (IRIS engine still doesn't support jpeg textures, only targa ) and heavy visual artifacts with Bezier surfaces - they are visualised as primitive and buggy wireframe; it would be great, if IRIS engine supported NURBS (PSP suppots it's hardware acceleration!)
RtCW maps loaded and worked too! Tried AM's Alice maps, but IRIS always crashes while loading
[few days later]
Thanks 4 Sn!per - using Irfan View, I've converted all textures to tga and loaded all Q3Arena maps: most textures are still visualised incorrectly (I don't know the reason) and most features don't work (for textures - alpha channel, multitexturing, procedures, lights, mipmapping...), but looks sweet!
Framerate is high - ~40FPS. My dream is full Q3 (game) port on PSP... Such as Q2 port...
[NOW =)]
I've uploaded my converted textures archive 4everyone here:
http://www.ftp.nu/files/4366/
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