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Thread: q3dm7.bsp

                  
   
  1. #1
    PSP User coo's Avatar
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    Talking q3dm7.bsp

    i extracted this map from pak0.pk3 from the quake 3 demo and put it into iris

    no textures yet but it still looks cool!

  2. #2
    DCEmu Pro sroon's Avatar
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    Alrite Great!!
    This would be cool with textures.

  3. #3
    PSP User coo's Avatar
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    i'm working on that now

  4. #4
    PSP User coo's Avatar
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    the textures are mixed tga and jpg files

    and i don't want to have to convert them

  5. #5
    DCEmu Legend gunntims0103's Avatar
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    great lookin map

  6. #6
    DCEmu Newbie webboy's Avatar
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    nice, downloading it now to try

  7. #7
    PSP User coo's Avatar
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    just so you guys know, i didn't create this map i just extracted the pak0.pk3 from the quake 3 demo and put it into iris


    this map was made by ID and the Quake 3 team

  8. #8
    PSP User coo's Avatar
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    looking a little better, but i can only load like 2 tga files

    here are the textures and mapobjects if anyone wants to convert them to .tga files

  9. #9
    DCEmu Rookie Be3f's Avatar
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    I'll copy my posts to this thread...

    [just downloaded IRIS 0.2 fix]
    I've had some experimens with q3bsp maps with IRIS 0.2.
    Original Quake3 Arena maps loaded and worked fine, but with no textures (IRIS engine still doesn't support jpeg textures, only targa ) and heavy visual artifacts with Bezier surfaces - they are visualised as primitive and buggy wireframe; it would be great, if IRIS engine supported NURBS (PSP suppots it's hardware acceleration!)
    RtCW maps loaded and worked too! Tried AM's Alice maps, but IRIS always crashes while loading

    [few days later]
    Thanks 4 Sn!per - using Irfan View, I've converted all textures to tga and loaded all Q3Arena maps: most textures are still visualised incorrectly (I don't know the reason) and most features don't work (for textures - alpha channel, multitexturing, procedures, lights, mipmapping...), but looks sweet!
    Framerate is high - ~40FPS. My dream is full Q3 (game) port on PSP... Such as Q2 port...

    [NOW =)]
    I've uploaded my converted textures archive 4everyone here:
    http://www.ftp.nu/files/4366/

  10. #10
    PSP User coo's Avatar
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    thanks for doing all the dirty work be3f!

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