Lets take Battletoads for example...
The game was F**ing hard, but it's Japanese version was much easier. The same goes for Devil may cry 3. Why is that? Because in Japan, renting games is forbidden by law, so when a game is small, the publishers are afraid that the gamer will rent it and finish it in a weekend, and so they are increasing the difficulty, making imposible for the game to get beaten in one playthrew. This is a Fact!
Of course the there is always the challenge that will make the gamer proud for beating that game...
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