milkshape 3d works
also, the textures have to be in q2 format and 24 bit tga with 256 colors
hey, i love this M64 project!!! also Iris, but it would be cool if you had a real crosshair in this game, do anybody agree with me. also a problem i have is that bots walk in thin air sometimes ...what program do u use to make skins and maps? thanks
milkshape 3d works
also, the textures have to be in q2 format and 24 bit tga with 256 colors
Originally Posted by tehnubie
Glad you like them.
Bots are on my list to fix (they need to take the ground into consideration much like the player).
To make maps, you just need q3radiant and q3 or some q3 texture pak. Just make sure tho that you make your textures 24bit TGA (and try using photoshop to reduce the color count to under 256).
To make models, just use milkshape and export them as quake 2 MD2 models.![]()
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