Looks fine to me. Probably the background image has too much contrast, it distracts from the automap. Or, the automap blips need some kind of automated outlining.
I'd be happy enough just with another release, hopefully with improved audio.
Lazy1 continues to work on the port of Wolf3d for the DS:
Tried another automap style:
It fills out as the engine renders the level rather than looping through the map every frame.
Problem is it looks like crap.
1) I need to get the map more visible
2) Proper colors per texture are needed
http://forum.gbadev.org/viewtopic.ph...82f38fdd729c9c
Looks fine to me. Probably the background image has too much contrast, it distracts from the automap. Or, the automap blips need some kind of automated outlining.
I'd be happy enough just with another release, hopefully with improved audio.
What about this then?
http://img697.imageshack.us/img697/9506/amaptake3.png
OR THIS:
http://img4.imageshack.us/img4/7614/zoomedautomap.png
[EDIT]
Yeah, BJ's head is missing - it's a temporary omission for that picture.
[EDIT]
OOORRRR.... THIS!
http://img35.imageshack.us/img35/451/amaptake4.png
Last edited by TheLazy1; November 12th, 2009 at 00:50.
Personally, I liked this one better, less distracting than others:-
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