Isn't DGens a Gens port?
Why not port Gens?
I know porting a SegaCD or 32X emulator has already been thought of. I know it would be hard to emulate on PSP (lots of chips to emulate...)
But why not give a try to the best Genesis/SegaCD/32X emulator for PC? That would at least make another working Genesis emu and on top of that a 32X and SegaCD emu that will probably be slow as hell but its a start!
Gens
http://gens.consolemul.com/download/...2-src-2.14.zip
Isn't DGens a Gens port?
No its not. Its "A port of DGen/SDL v1.23" (from the readme)
DGEN and Gens are different emulators.
Ahh.. so it is.. my bad.
I don't think you will be able to port Gens over to PSP because the emulator is using "Assembly language" which only works on x86's. The code is not portable, so this wouldn't work.
Regards,
Sonict
Its portable it would just be a bitch to do so. Too bad though, Gens is a pretty sweet emulator.Originally Posted by Sonict
Well Kaiser, at least you give a little hope, thank you!
I think your right. enter ZSNES. Anyway the Xbox (due to the fact that its really just an x86 machine) saw a gens port and is just now seeing a ZSNES port. There is really no hope for these on the PSP though.Originally Posted by Sonict
i use kega fusion for sega cd on pc.
i was using gens 2.11 but this seems to work better
with sega cd stuff
anyone know if this would be any good too port
or would it be too difficult.
what does it actually mean that something is based on something else ???
is alot of the code easy to copy etc ??
i know nothing about C++ or programing in general
so this may sound stupid
any ideas???
I don't think that Kega fusion is open source...
I wonder how much of Gens is in ASM, its stated on their sourceforge page that Gens is written in Assembly and C++. C++ can be ported to PSP so if its like half ASM, half C++, then it gives some hope about it being portable. Damn, Gens is like the king of Genesis/32X/CD emus!
But i understand fully that coding this kind of thing is hard work.
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