Oh minor note. I might change this
ScePspFMatrix4 myMat;
myPWorld.GetWorldMatrix( &myMat, i );
myCube.Render( &myMat );
to
myCube.Render( &myPWorld.GetWorldMatrix( i ) );
Just not sure atm.
--edit--
wee, must revise my code. create_plane is x,y,z,dist. :P
ODE does not lable things well.
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