thanks for the newspost and good luck with the project.
After Sunday's epic fail of a 1.0 release, I am proud to anounce version 1.1 of PSPEText, the text reader you can use while you play PSP and PSX games.
I rewrote about half of the application for this release, making it a proper kernel-mode module, eliminating heap allocation, drastically reducing stack allocation, and nearly perfecting the game suspend functions.
This was tested on about two dozen games between myself and a very kind soul (thanks Joe!). Now all games load without issue when the module is installed (because it is a proper kernel module). The text reader works on every game tested except for Exit. In that game the suspend routine just can't cleanly stop the game, so it hangs for a few seconds and then resumes the game.
Project Homepage: PSPEText at QBRADQ's Code Corner
ABOUT Section of the Read Me:
PSPEText is a kernel-mode plugin that allows you to suspend any PSP game at
any time and read text files stored on the memory stick. This is useful for
reading FAQs from sites like www.gamefaqs.com while playing your favorite PSP
games.
This text reader features an 80-column display, which is a must-have for
reading FAQ files.
Please find download attached or at the project homepage.
Last edited by qbradq; November 20th, 2009 at 04:33.
thanks for the newspost and good luck with the project.
Great work.
Any plans to add .pdf reading support?
Either way - thanks for the release. This should be handy
Thank you
Thank you all for your responses! I always get a kick out of seeing folks using my software.
Mr. Shizzy,
PDF rendering is not on the road map at the moment. As this project is implemented as a kernel module it is very constrained for memory.
I'd love a good PDF viewer for PSP though. Bookr doesn't work on slims
bookr forks on slims extra fine
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