so if you sell 1 million copies at 25 bucks you have 25million
He added that there was also a danger, when the public can pick up key titles on release day for as little as GBP 25, that the issue of value was being distorted.
---
"As an industry, I think we want to ensure consumers understand the value of the products they're buying, because these products cost tens of millions of dollars to create,"
sounds like an incentive to make the best damn games possible and sell a ton, versus the current model which is to make a mediocre game, spend 90% of your budget on music and voice acting then whine when you dont sell a million at 70$ each
I generally cant afford video gaming anymore, and the few titles I do get are usually screwed up in some form, i feel cheated
Bookmarks