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Thread: Project GagaWing (HOR help needed)

                  
   
  1. #11
    DCEmu Rookie GagaMan's Avatar
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    That's better in that you can hit them in their dead center now, but it still seems a bit off, in that sometimes you can shoot them dead on and it doesn't count. Hmm.

  2. #12

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    Then try adjusting the bbox

    bbox 4 5 25 37

    This value also includes the gun. Should really be better.

  3. #13
    DCEmu Rookie GagaMan's Avatar
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    Now why didn't I think of that? That works much better now, ta.

  4. #14

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    Btw, if you want to ease your work with the offsets, you could create a template for all your sprites.

    You create a default GIF in that pink color that's big enough to carry all your smaller enemies and playable characters. In Adobe Photoshop (I also use Corel Photopaint) you copy all your characters in there and adjust their position around one single offset.
    Then you export all frames to GIFs.

    If you do the same for the bigger enemies, you should only ever need to define two offsets for all your characters. One for the smaller ones and one for the bigger ones.

    You sometimes even can use the same bboxes for certain enemies and characters.

    A more detailed description of that method is available here.

    Quote Originally Posted by Bloodbane quoting Mr.Q
    Faster Offset Adjustment

    Procedure:just take all your sprites or frames, whatever, and make a generic size for all of them, usually for me it's 150 x 150 on small ones, 200 x 200 for bigger ones, and try 1st making the idle animation somewhere , then use the same idle offset you make before for making all other animations...by doing this, you just have to use the same offset (and also maybe bbox's) values for every single animation in your characters' txt, saving LOTS of time. I'll try to post later an example, but you can always check my mods and my characters' txt, they all use the same offset and bbox almost on every animation . for adjusting the 1st offset and bbox, Photoshop seems to be the best program for BoR modders so far, plus , the onnion skin feature always help on getting perfect coordinates for all animations according to the 1st offset value you made.
    [This hint is (c) by the almighty Mr.Q]


    You'll be very pleased to see how great it works once you really got all offsets set up properly. Q's method currently is giving Rage of the Streets a major boost.

  5. #15
    DCEmu Rookie GagaMan's Avatar
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    Sweet, I'll be trying that out then, once I've sprited everything.

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  7. #17
    DCEmu Rookie GagaMan's Avatar
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    I haven't had time to work on it much recently, sadly.

  8. #18

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    That's too bad. I was hoping that if you'd be working on your game, Lord Ball would have a good reason to continue improving and updating his engine with new features too...

    Hope you'll find the time to work on it again.

  9. #19
    DCEmu Rookie GagaMan's Avatar
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    I have a couple things on my plate at the moment, mainly and animation for a TV channel. I'd like to come back to it soon though, if I can be arsed to get on with the spriting that is =P

  10. #20
    DCEmu Newbie Cupcake's Avatar
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    I really wish I knew the programming half of things. I'm a fairly good artist, and a huge shmup fan, I just have no clue how to actually make them (the closest I have came to making a game was with RPG maker about 7 years ago.) I think that HOR has potential for some great homebrew shmups. Gaga man, I hope you continue your work and hopefully it will inspire some other people who know what they are doing to start work on their own shmups.

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