Page 4 of 13 FirstFirst 12345678 ... LastLast
Results 31 to 40 of 121

Thread: Neo Geo Emulator for PSP Alpha 2 Released

                  
   
  1. #31
    Banned Voltron's Avatar
    Join Date
    Nov 2005
    Location
    United States
    Posts
    857
    Rep Power
    0

    Lightbulb

    Quote Originally Posted by matt2k
    Just look for any neogeo roms and then use clrmame to change/clean them up......any rom 'cept for neo geo pocket.
    OK, nobody has said with 100% certainty. Will CLRMAME conver games in zip file with ALL .rom extensions to .bin extensions and make them playable with this EMU?

    Any clarification on this would be appreciated.

  2. #32
    DCEmu Rookie Plowking's Avatar
    Join Date
    Jan 2006
    Posts
    121
    Rep Power
    71

    Default

    Quote Originally Posted by Voltron
    OK, nobody has said with 100% certainty. Will CLRMAME conver games in zip file with ALL .rom extensions to .bin extensions and make them playable with this EMU?

    Any clarification on this would be appreciated.
    Yes it will, though i found most of the games I've tried still dont work, even ones people have reported working.

    And someone has said the .roms work for them, but none of them work for me.

    Games that I've tried and work are Last Resort, Ghost Pilots, League Bowling, Super sidekicks 1 - they work for me only after a converting to .bin.

  3. #33
    DCEmu Rookie
    Join Date
    May 2006
    Posts
    104
    Rep Power
    70

    Default

    Awesome, I've got working art of fighting, world heroes 1 and samurai showdown full speed and sound, incredible, thanks a lot for the release. For me this is better than the deadalus release, which is an incredible feat but right now it's more a tech demo, however this one has fully plabale games for NeoGeo that couldn't be played before

    Since this is alpha I can only think there's a lot of room for improvement, I hope they can get it to the gp2x version, which plays almost all games flawlessly and shouldn't have much more memory than PSP.

    I'll keep posting games that work and will look out for a donation link, they deserve it

  4. #34
    Banned Voltron's Avatar
    Join Date
    Nov 2005
    Location
    United States
    Posts
    857
    Rep Power
    0

    Default

    Thank you Plowking for your answer to my post.

    This is a very exciting EMU. Especially since it is being developed by NJ. NJ worked unbelievably hard on his CDZ emulator and since this is only an Alpha 2, it gives me promise that there will be MUCH more to come.

    Awesome job NJ and I must give thanks for the sacrifice & hard work.

  5. #35

    Default Update regarding Alpha 3

    Over at neocdz they have posted some impressive screenshots of Metal Slug running.

    This is also what they have to say on there website. (Translated by Google translator, my apologies in advance) .

    Converting sprite, just the necessary time with the method of reading from the file, the metal slug
     It tried moving, but the amount where reading occurs after all while playing being slow, the shank.
    If the metal slug still somehow you can play, but when the grapple game is, rather harshly so.

    Reading processing of the file was modified.
     As for BIOS other than the same name as MAME it becomes error, but there is a ROM file name of the game
     Condition was eased. As for details at the time of next release.

    Way abolishes the color setting of [yuzaintahuesu], opens the BIOS selective menu with the L trigger modification.

    Sprite is not indicated with such as [pazuruboburu] correcting the trouble where.
    You can also check their website here.

    http://neocdz.hp.infoseek.co.jp/psp/...download_alpha

  6. #36
    DCEmu Rookie Plowking's Avatar
    Join Date
    Jan 2006
    Posts
    121
    Rep Power
    71

    Default

    Quote Originally Posted by Voltron
    Thank you Plowking for your answer to my post.

    This is a very exciting EMU. Especially since it is being developed by NJ. NJ worked unbelievably hard on his CDZ emulator and since this is only an Alpha 2, it gives me promise that there will be MUCH more to come.

    Awesome job NJ and I must give thanks for the sacrifice & hard work.
    No worries, I get a bit frustrated myself when Iask a question and the answer is usually something like..."WOW my games works great!!"

    LOL...I look forward to more improvements for this great emu.

  7. #37
    DCEmu Rookie hack.fool's Avatar
    Join Date
    May 2006
    Location
    Zanarkand recently moved to Midgar :P
    Posts
    217
    Rep Power
    70

    Default

    Quote Originally Posted by killurparents
    ..wait a minute.. is this Neo Geo or Neo Geo CD?
    Man that's neo geo, not cd...
    finally I can't delete the 50 mega (or more...) set for neocd...
    hope next release can run ALL Metal Slug.. from 1 to X...now let's install it...

    (guys sorry for the poor english..I'm italian)

  8. #38
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    2
    Rep Power
    0

    Default

    Quote Originally Posted by aleborri

    Since this is alpha I can only think there's a lot of room for improvement, I hope they can get it to the gp2x version, which plays almost all games flawlessly and shouldn't have much more memory than PSP.
    Afaik, GP2X has twice more memory than the PSP.

  9. #39
    DCEmu Rookie O-bake's Avatar
    Join Date
    Mar 2006
    Posts
    151
    Rep Power
    70

    Default

    are you the pepone from the gp2x neogeo emu?
    did you work together with the guys from neo CDZ?

    anyways, seems that they found a way to load even bigger roms. lets hope that they have something like dynamic loading or so

  10. #40
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    2
    Rep Power
    0

    Default

    Quote Originally Posted by O-bake
    are you the pepone from the gp2x neogeo emu?
    yes
    did you work together with the guys from neo CDZ?
    and no
    anyways, seems that they found a way to load even bigger roms. lets hope that they have something like dynamic loading or so
    I'm sure it's possible, I don't know NJ, but he seems pretty clever. The only problem may be that they'll have to stream sprites and sound data while the gp2x just do it for sprites.
    edit: finnaly, streaming only gfx may be possible too after all..

Page 4 of 13 FirstFirst 12345678 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •