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Thread: sora adventure0.1 first attempt at lua

                  
   
  1. #351
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    This is a little late, but shouldn't the projectiles be a seperate sprite?

    Cool sprites though A'.

  2. #352
    DCEmu Legend gunntims0103's Avatar
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    great sprites apokolipz

    the projectiles should be in there own srites oooopppss il have to revise that thanks for pointing that out yaustar

  3. #353
    PSP User Apoklepz's Avatar
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    I thought about that too, but I guess Gun never mentioned it, so I just went along with it...

    The proyectile's charge can be part of Sora's sprites, but then, when the projectile/fireballs are flying thorugh the air...that should be an individual sprite....or I guess you could do the blast and fly sprite animations all together....

    ...It's really up to how Gun wants to implement it, I guess....There I go again guessing to much.

    ...and thank you Yaustar, I aim to please.

    EDIT/EDIT/EDIT/EDIT/EDIT/EDIT/EDIT/EEEEDDDIIITTT!!!!!
    OK Gun....SO...This time, I'll send you the Fire Attack sprites as usual, but I'll put the complete proyectile animation in a separate folder...That way, you can go ahead an manipulate the sprites any way you like, and you won't have to ask/bug me for them again...lol just messing with ya...

  4. #354
    DCEmu Legend gunntims0103's Avatar
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    Default ok

    alright so what we have so far is

    soras movements are now complete
    in-game crashes seem to be fixed
    background is done(we can change it if nessassary)
    script has been revised and checked for errors

    ok so thats what we have done so far

    now for the hard part since all is done this is what i want done before 0.2 is released

    add ONLY ONE ENEMIE AT THIS POINT
    have sum cheessy combat(sumthin easy right now)
    raise collision just a bit(maybe if needed)

    this is what i hope to get done but i still have nobody for the combat and a.i so im stuck at the moment looking for sum one to do this as i still dont know if yaustar is up for this

    o yea apokelipz can you put the fire attack sprites allong with the left side fire attacks to

    thanx

    thanx

  5. #355
    PSP User Apoklepz's Avatar
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    yes, your welcome!

    yes, your welcome!

    I'm compiling the file right now, give me a couple of minutes, and I'll send it....Post it here or to your mail?

  6. #356
    DCEmu Legend gunntims0103's Avatar
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    post it here

    thanx

  7. #357
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    Dont even add enemies yet.. it is still far too early.. We need to get the collision detection in and the character animations fixed. Even the one we have for the platforms is buggy.

  8. #358
    DCEmu Legend gunntims0103's Avatar
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    Default alright then

    lol..........and just as i thought we were ready to add enemies

    yes i agree lets fix up the character animation but yaustar your gonna have to help me with the collision as you already know that im still new and your my supreme over lord master of lua coding so there we are we have things we have to get done so maybe by the end of today yaustar you think we can have these things done

    thanx

  9. #359
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    I am still extremely busy with my Master's project at the moment. Animation and the level collision should be the first priority at the moment. This includes dettaching the projectiles off the the curent frames. Also need to fix any "walk off the screen" crashes ( include jumping off the top of the screen).

    The design brief is needed as well. This is a big game, developing with no FIXED direction is very dangerous. Example, health, damage, types of enemies, size of levels etc. This is the reason why every does pong and snake first.

    As said earlier, I am here for direction and bug fixing, I am not a main coder.

    Collision detection will be done by "box collision"

    Each objects has a collision box and you just check two objects collision boxes and checks if it overlaps

    A box can be define by the width and height.
    Check if the boxes overlap, if they do, there is a collision.

    Edit: Also remember G', this is *your* project, you still free to add/remove/change any feature as you see fit. Everything I say is based on my (limited) experience being in and seeing projects go right and wrong.

    Edit2: I have said this before but this should be your lua resource. The LuaPlayer Wiki only goes through the special functions used for the PSP.

  10. #360
    PSP User Apoklepz's Avatar
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    Hey, guess what? A little extra work never hurt nobody, so I fixed the Ice attack as well.

    In the effects folder are the Projectiles sprites on their own...Again, check the names & all that gibberish for script purposes...you can change the names to your liking, Gun...It won't affect the pics.

    I left you a note on how to handle the effect sprites animation in the Effects folder.

    Let me know if anything needs fixing.

    ...All must bow to the almighty mentor, Yaustar!!!

    Oh COOL You made a tab with my custom sprite....NICE!

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