I haven't been following too much, so what part of the game are ya workin on now?
great work
i just got up got to get sumthin to eat
brb
I haven't been following too much, so what part of the game are ya workin on now?
Miniviews:
Spoiler!
Tkz nasty nate but guys i wont be here for a week i live in montrel and im going to quebec for 2 days then tadoussac for 3 days then when i come back i go see my G-P at quebec again for 2 Days and then i come back i will be living in 2 days hope i can atles get the sprite of yellow/red Opera done.
well right now we just have to make the sprites a little more smoother not a priority
we have to seperate the projectiles from the sprites the projectiles are the attacks that are shot out of soras key blade
we have to fix the "off map crash" problem because sora can still walk off the map causeing a script error so we have to fix that
and i have to comment my codes in the script so that everything is organized
this is what we are up to now
once all this is done then we get to worrying about combat and a.i and once we have sumthing simple done then we can release 0.2
well its ok bear i think i can get sum things done while yer gone but can you do me a favor before you go can you try en fix the off map prob the one that allows sora to run off the map and get a script error
thanx in advanced
Its wierd that Bear is leaving for a few days because I gotta go for a few days toogoing see England vs Ecuador in Germany, I will get on the net sometime to see how this is getting on...
...And dont worry I am still logging everything that has been done onto a notebook file for everybody![]()
Just to review where you guys are:
> Fix crash bug when you move below, above, far left and far right of the map (In progress)
> Seperate the projectiles from the attack animation (In progress)
> Fix left attack positon/animations (player goes completely off center when firing spells left) (Not assigned)
> Seperate the Input from the animation control (at the moment all the attack and running animations are TOTALLY dependent on the length of time the buttons are held down) (Not assigned)
> Fix the collision test code for colliding with backgrounds. (Not assigned)
> Add descriptive comments (In progress)
>fix left attack position
apokolipz already tolk care of that when sora shoots attacks he no longer moves of center
so thats done
>fix colliosion test code for collding with backround
i believe apokolipz tolk care of this as well so this is done
that just leaves
>fix crash bus when you move below , above , far left , far right of the map(in progress)
>seperate the projectiles from attack animation(in progress)
>seperate input controls(not assigned)
>add descriptive comments(in progress
so we are ok with our progress so far all these things i feel can be takin care of
Hey guys I got an A on my arithmetics test! Yay!
-Nate...great start on the Bars!
-Yaustar...Yeah, I think I sharpened up the first background and left the other two as they were...will fix, thanks for pointing it out.
-Briggzy....You're going to see the game? Lucky *******!! lol Dude, I hope you have a blast and bring back pictures....especially if you see any boobies....lol.
-Shadowblind...Wassup? I beat the Jafar genie last night...When does the game start getting tough?
-Gun...Wassup G? What you talking bout, Willis? I still gotta align the left attack sprites...they're way out of center....BTW the spell sprites are already isolated from Sora when I first sent you the Fire atack sprites...remember? They're inside the "Effects" folder. Let's do it G!
HAHAHAHA...I'm way too happy today...What's priority work now?
-Bear...Sounds like you're gonna have a lot of fun, too! Good for you, man...bring pics of boobies too! lol.
hmm lets see as of right now
ma and bear have to fix
the map crash
assigned controls
you have to
iguess fix up the movment wen sora attacks cause he moves way out of place
or did you take care of that already
seperate projectiles
you tolk care of this aswell i beleive
if you have all of this done then you can move on to cutting out one heartless and all of his movements and then saving it until we get up to our first combat
thats all for now
Okay...The only fix I have to do is align the left attack sprites, but since we will deal with projectiles seperately, then I guess working on that would be useless, no? ...I just fixed the sprites error that would come up from a map screen to the next. I also made all the map sprites to the same sharpness level. Download it and test it right here. Also included inside the file are the projectile attacks sprites on their own(not implemented on script)
I'll now proceed to cutting out those little haertless sprites....I'll post back soon.
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