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Thread: sora adventure0.1 first attempt at lua

                  
   
  1. #551
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by Apoklepz
    It's actually the Revamped Zero from the GBA Megaman Zero series. Pardon my ignorance, but FMA? What game is that? Final Motherly Atrocity maybe...I know it to be a hit in Alaska. lol
    Or maybe, First Mayor Ahnold...He'll stamp a pepperonni to your head. lol
    FMA=Full metal Alchemist. If you looked at the sprite chart you'd know.

  2. #552
    PS3 User Gizmo356's Avatar
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    nice the game is coming along nicely

  3. #553
    PSP User Apoklepz's Avatar
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    Quote Originally Posted by Shadowblind
    FMA=Full metal Alchemist. If you looked at the sprite chart you'd know.
    Awww...c'mon Shadowblind. Running a little harsh on the attitude there now. What's wrong with a little joke now and then?

    Anyways...That custom Sora Sprite sheet that Sora #2 guy did is Far from perfect...it's missing bits in most places, some colors from sprite to sprite are off by a long shot...and he's missing two sprites in every movement animation, but don't despair, I'm fixing it, and when I'm done I'll send him a revamped sheet...He deserves it, just for starting his own. Here's an example of what I mean.

  4. #554
    DCEmu Legend gunntims0103's Avatar
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    great stuff when your done with the running sprites just put it in a download for me and il incorparate it in the script

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  6. #556
    DCEmu Legend gunntims0103's Avatar
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    Quote Originally Posted by Shadowblind
    Can ya make him just a little bit taller then normal? BTW, do ya think theres a way we can implement Lv.ing up with attack defense, speed and AP?

    P.S. Im just in a bad mood.We get to move away, yet again, leaving all my friends...
    bear x1 pm'ed me saying that he is gonna take care of the health magic , and leveling up bar
    so thats good

  7. #557
    GP2X Coder/Moderator
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    Side attack problem.. there are several ways to approach these:

    Redo the sprites so that every frame is the same size and that Sora is normally in the model. All collisions are checked with an offset value from the 'blit' position (Probably the simplest solution but may have a knock on effect on other sections of code)

    When sora is attacking left offset the position of the player (Not a good idea as everything is hardcoded so when the animatin changes, the code has to change as well)

    Split the animation frames into two sprites, one for the main body, the other for the extended attack. (Tricky since you haven't done multiple sprites/objects).

  8. #558
    PSP User Apoklepz's Avatar
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    Quote Originally Posted by Shadowblind
    Im just in a bad mood.We get to move away, yet again, leaving all my friends...
    Sorry to hear that, man...It happened to me too as a kid...can't tell you how much that sucked...But hey, no matter what, let's keep it friendly here alright? After all, we're in this toghether. Send me a PM any day if your having any kind of problems...I'm 28, been through a whole bunch of crap in life (my dad ended up being a heroine junkie and dissapeared almost a year ago), and I can relate to almost any kind of problems people go through these days...So, as corny as it might sound, you got a friend here in the forums. That goes for the rest of the crew, too.

    Quote Originally Posted by gunntims0103
    bear x1 pm'ed me saying that he is gonna take care of the health magic , and leveling up bar
    so thats good
    Oh...I think that's awsome, way to go Bear!

  9. #559

  10. #560
    GP2X Coder/Moderator
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    Quote Originally Posted by Shadowblind
    the game is at a steady incline, shouldnt be too long before a playable release is out.
    My personal estimate is one-two week to get all these fixes in with Gun' being the only coder on the team.

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