Maybe it would be worth to try save the RAW sound output from Pokey emulator to file on MemoryCard at runtime and see if the distortion is present even there?
...though it is still not perfectIn some games (International Karate, Ball Blazer etc.) at specific musc parts you can hear that the final sound volume is getting too high which resulted into distorted 'scratches'. Unfortunately I was not able to found out what part of code is causing this problem. There must be some problem either with SDL mixing(although the SDL volume is set to 1/4 of MAX) or with the Pokey emulation part.
Maybe it would be worth to try save the RAW sound output from Pokey emulator to file on MemoryCard at runtime and see if the distortion is present even there?
Originally Posted by cyphre
Excellent, thanks, i will try it now![]()
I've tested it, and it works great now (may be not on all games, but it's better than beforeOriginally Posted by cyphre
). I was working on it this afternoon to add some new features (such as battery stuff), and thanks to you i will do a relase the evenning with the sound part modified according to your search results
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I've put the volume to 3/4 instead of 1/4 it's better. Anyway many thanks for your hard work![]()
Et voila, a new release ! Grace a toi, merci beaucoup !!!Originally Posted by cyphre
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Merci pour la nouvelle version !Originally Posted by zx-81
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Thanks for the bug fixOriginally Posted by cyphre
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Don't worry, we were only saying that you're a good guyOriginally Posted by gizmo356
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