Page 7 of 7 FirstFirst ... 34567
Results 61 to 67 of 67

Thread: C64 - Psp C64 V1.0

                  
   
  1. #61
    DCEmu Newbie
    Join Date
    Jun 2007
    Posts
    19
    Rep Power
    0

    Default

    Will P00-files be supported soon?
    What's the difference between .p00 and .g64

  2. #62
    DCEmu Rookie
    Join Date
    Feb 2006
    Posts
    242
    Rep Power
    71

    Default

    Quote Originally Posted by Seth Kier View Post
    this prog is a piece of $#@!
    YOU are a piece of $#@!

    stupid troll

  3. #63

    Default

    Hi guys,

    Thanks for comments.

    I'm preparing an update of PSPVice due to some user requests.

    You can now browse subfolders, use autofire, and others new features.
    I've build a VIC20 version also.

    Will P00-files be supported soon?
    This is on my task list.

    What's the difference between .p00 and .g64
    No idea

    Can anyone tell me how I can get Crystal Castles for the c64 emulator for psp?
    The games are the same for all emulators and all machine. Make it works on Win32Vice and it will work on PSPVice.

    get a gp2x and install vice..works with 100% of games no problem and save states!
    PSPVice is based on VICE so compatibility is exactly the same than any others VICE version. PSPVice can save state (4 per games).

    Anyone know if this works well on 3.10OE-A?
    I'm using 3.10OE-A and it is working well.

    And yes, it's really a pity that the PSP can emulate almost everything upto the PSX now, but has this lag in C64 emulation.
    PSP and PSX has some commun hardware, so this is no a real software emulation as on VICE. Just try to emulate a N64 on PSP and you will see how slow it is

    one main issue is the true drive save states don't seem to work..
    This is on my task list. The disk save is not working when "truedriveemulation" is on. Will be fixed soon.

  4. #64
    DCEmu Rookie O-bake's Avatar
    Join Date
    Mar 2006
    Posts
    151
    Rep Power
    71

    Default

    Great
    The C64 is one of my favorite machines all time.
    I hope you can tweak the performance of this vice-port a little bit more.
    This is really a great project. Thank you for working on it.

  5. #65
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    I think its great that your going to be working on this emulator again.

    I never actually owned C64 but instead opted for a spectrum128+2 back in the day. I think originally there was a shortage of commodores about on a particular xmas so that’s why I got the specky - not that I regretted that decision in anyway.

    It was only yesterday that I fired up my psp specky emu and had a quick blast on saboteur and robocop.

    I’ve not tried the c64 emu for some time on the psp so I’ll be looking forward to this next release. Zaxxon, Ghostbusters, Monty mole and Emilyn Hughes Soccer were particular favs round my friends houses so hopefully these will work.

  6. #66
    DCEmu Regular jaws365's Avatar
    Join Date
    Nov 2005
    Location
    Oslo, Norway
    Age
    44
    Posts
    380
    Rep Power
    73

    Default

    Horray for true drive emulation!!! Alot of demos are working now although little slow. Kristof is the man!

    EDIT: Loaded by Fairlight is working pretty ok

  7. #67

    Default

    Great news Kristof.

Page 7 of 7 FirstFirst ... 34567

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •