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Thread: C64 - Psp C64 V1.0

                  
   
  1. #1

    Default C64 - Psp C64 V1.0

    Kristof has updated his excellent Commodore 64 emulator for the psp, here's what new,

    V1.0 :

    What's new :

    - True drive emulation. List of supported games is now same as Vice (hugeeee).

    - .G64 file supported

    - Better speed accuracy

    - Support .zip files (one or multiple files into zip(s) )

    - Save snapshot on MemoryStick. Allow 4 saves for 1 game.

    - Improved disk/tape browser with screenshots and info file. Can also display .nfo file from gamebase game archives.

    - Save settings on exit

    - Enable / Disable sound option

    - Scrolling in menu

    - Cpu clock, 266 Mhz is now available

    - Customizable menu font

    - Palette support (Vice format .vpl)

    - Use Vice1.18 sources (instead of 1.14)

    - Save screenshot with snapshot

    - Save Date and time into snapshot text

    - Add "already typed lines" in menu : Load "$",8, Load"*",8,1, List, Run

    - Keymapping for simultaneous 2 players (turn in on in menu)

    - User can change keymapping and save/load it. Any shortcut can be assigned on any key.

    - Long name support and display in file browser

    - Doc on website

    Bug fixed :

    - Sound is now better

    - Sound is not disabled when loading a quick snapshot

    - Sound

    - True Drive emulation is now "off" after reset (drive-ressource.c)

    - Very long file name were crashing emu

    - Save to disk (from C64) is now working. You need to detach disk image or attach another image to save the disk image to memory stick (or it will stay into memory and will be lost).

    What is still not working :

    - P00 files fail

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Rookie PsychoSync's Avatar
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    That's a hell of an update! Thanks Kristof.

  3. #3
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    Initial impressions are good...thanks mate...Seems to be able to load a number of games that it used to struggle with, including creatures and labyrinth. Also plays great such as IK+ and impossible mission.

    Back to more testing!

  4. #4

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    Thx so much
    Testing time! Over and out

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    someone Knows if this works with 2.xx ?

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    DCEmu Legend acn010's Avatar
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    i thought it was a nintendo 64 thingy, i feel stupid now

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    DCEmu Rookie Mr.Modem's Avatar
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    Thanks Kristof!

  8. #8

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    you're da man!
    Great port!

    and now only we missed the VIC-20 version.

  9. #9

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    Thanks guy for comments.

    As written on website, emu can be booted with 2.6 and 2.0 (maybe 2.5 but only one people tried)

    For Vic20 version, I do not have enough free time to do it (I did not have any vic20 so not stimulating). But source code is available on website and Vice already include Vic20 management (as well as 128 and plus4), so if someone want to do it, would not be a huge work.

  10. #10
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    I must admit that til this one I like the other c64 emulator better. You've done a great job with this one though. The only thing i would change is how the emu handles multiple disk images.

    I liked on the other emu how you could bring up the games menu highlight the second disk, then exit back into the game and click the joystick button (too easy!). Any chance of modifying vice to do the same? (Just a thought).

    I couldn't get it to swap disks on labyrinth, is there a trick to swapping disks on Vice.

    Great work otherwise. Apart from this the emu is pretty much perfect. Cheers

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