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Thread: DaedalusX64 Alpha Revision 446 - Nintendo 64 Emulator for PSP

                  
   
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    psp DaedalusX64 Alpha Revision 446 - Nintendo 64 Emulator for PSP



    The DaedalusX64 Team have released a new version of the Nintendo 64 Emulator for PSP, heres whats new:

    Revision 446 - Directory Listing
    Modified Wed Dec 9 19:00:52 2009 UTC (12 hours, 48 minutes ago) by Kreationz
    [!]Fixed Rev 445 won't compile

    Revision 445 - Directory Listing
    Modified Wed Dec 9 06:28:45 2009 UTC (25 hours, 20 minutes ago) by Salvy6735
    [!] Several minor changes
    [~] Couple of changes done on BranchZ, now the outside of Clock Town in MM is visible
    [~] Removed ShadowOfEmpire_Dl ucode and replace it with a simple check[*] Added proper copyright headers. We been porting several enhancements from Rice Video plugin
    [+] Two blendmodes for Paper Mario [NintendoBoy13]

    Download and Give Feedback Via Comments

    Check out our Daedalus Compatability List Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23616

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    This emu is getting better and better, mariokart runs fullspeed with fs 1 no sound and runs very well on fs 0. Super Mario 64 runs fullspeed with fs 0 no sound.

    Keep it going!!

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    Quote Originally Posted by repuken2
    Keep it going!!
    Absolutely, but I'm still wondering whether a 93.75 MHz console can ever be emulated satisfyingly (incl. sound & decent fps) with the PSP's 333 MHz processor. Any qualified opinions on that from experienced programmers?

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    I have pretty limited programming skills but can tell you they already squeezed most of the performance out of Psp, there's probably only a few fps more from most games so got choice between fast and glitchy or slow and accurate, but Zack said he's gonna try to get some more speed from it.

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    apparently Kreationz, one of the main devs, is recoding the entire thing for Beta 3. Supposed to have a HUGE speed boost

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    report feedback here --> forums.daedalusx64.com

    official compatibility list here --> compat.daedalusx64.com

    and thank you for linking the real source
    Last edited by Sterist; December 10th, 2009 at 22:50.

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    i recall corn, an n64 emulator for pc way back in '99 or '00 , it was only capable of running mario 64 and mario kart and maybe a couple others and it was fullspeed, with sound if i recall well on pentium II 266mhz and 300 mhz with vodoo 2 or 3.

    Sure one can't compare pentium architecture with psp's, it's completely different but have in mind the it had win'98 and services and other stuff running in the background and psp is a dedicated game device and has more specialized graph capabilities ( i guess ???).

    Anyway i guess corn had a lot of asm in it's code, i don't know how daedalus is coded if it's pure C / C++ but the faster you can get is trying to make most of the code in mips-assembler wich is not an easy task.

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    Corn, I remember that emulator, was very fast as I recall, now that is going back some years

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    Quote Originally Posted by wraggster View Post


    The DaedalusX64 Team have released a new version of the Nintendo 64 Emulator for PSP, heres whats new:

    Revision 446 - Directory Listing
    Modified Wed Dec 9 19:00:52 2009 UTC (12 hours, 48 minutes ago) by Kreationz
    [!]Fixed Rev 445 won't compile

    Revision 445 - Directory Listing
    Modified Wed Dec 9 06:28:45 2009 UTC (25 hours, 20 minutes ago) by Salvy6735
    [!] Several minor changes
    [~] Couple of changes done on BranchZ, now the outside of Clock Town in MM is visible
    [~] Removed ShadowOfEmpire_Dl ucode and replace it with a simple check[*] Added proper copyright headers. We been porting several enhancements from Rice Video plugin
    [+] Two blendmodes for Paper Mario [NintendoBoy13]

    Download and Give Feedback Via Comments

    Check out our Daedalus Compatability List Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23616
    How do I install in my psp?
    when i put it in my psp it gets corrupted!
    help?

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    Just rename the extracted folder to something shorter like daedalus446 , there seems to be a problem with long named dirs.

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