hell yea lol. i remember playin dis wen i was small. dis was like one of the first fps games i played haha. ima enjoy dis one![]()
Lazyone has released a new build of his port of Wolf3D to the Nintendo DS, heres whats new:
I included a romdiskfs and changed the FAT driver to the one found in REIN, so that should help most of you run this app.
Try running the .nds version first, if that fails then the .ds.gba version will probably work.
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hell yea lol. i remember playin dis wen i was small. dis was like one of the first fps games i played haha. ima enjoy dis one![]()
it boots and then if i try at the bototm it says "Quit could not load file system or change directory to wolf 3d" I'm using the datel max media dock.
no sound no care
Whenever I try to start it, I opens fine, the picture at the bottom, with the guy behind a corner with a pistol shows fine, but the top is all distorted and it just stays on that screen, I'm trying it again, just in case.
It just doesn't work. All I get is the guy with the pistol and a distorted screen. Any solutions?
I've seen Doom ports that require you have the .wad files (from an existing copy of the game). does this one require any of the origional game files to read sprites and maps from? I'd imagine so, it's only 1.5 megs..?
nice release.![]()
same thing happened to me. rename the ds.gba file to an extension your card can read. for example, i use supercard lite micro sd, so i would rename from wolf3d_demo.ds.gba to wolf3d_demo.sc.nds. that work's fine. different card's like different name extension's. hope i helped.
P.S. tockit, this DOES NOT require the .wad file.
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