Page 27 of 30 FirstFirst ... 172324252627282930 LastLast
Results 261 to 270 of 291

Thread: Mame4ALLPSP New Version 0.0.3

                  
   
  1. #261

    Default

    Cool, but I have not been able to get Donkey Kong or Pacman to work. Donkey Kong fails checking the roms, and Pacman has a blank spot separating the top and bottom of the screen that won't let me past. What version of Mame was this designed for? Anyone know where I can get the correct version of Donkey Kong?

  2. #262
    DCEmu Regular jurkevicz's Avatar
    Join Date
    Aug 2006
    Posts
    389
    Rep Power
    68

    Default

    Will we ever get a decent mame emulator?

  3. #263
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    74

    Default

    Quote Originally Posted by mhaas7128 View Post
    Cool, but I have not been able to get Donkey Kong or Pacman to work. Donkey Kong fails checking the roms, and Pacman has a blank spot separating the top and bottom of the screen that won't let me past. What version of Mame was this designed for? Anyone know where I can get the correct version of Donkey Kong?
    'Donkey Kong 3' (dkong3) works well with sound and Midways 'super pac man' (superpac) also seems pretty perfect. :thumbup: I believe the roms are based on MAME 0.34/0.35 sets.


    Quote Originally Posted by jurkevicz View Post
    Will we ever get a decent mame emulator?
    Its looking like a lost cause.

    I guess having cps1, cps2 and all the neo geo mame games running perfectly is pretty good though, but I too wish someone would step up and sort out the many other decent mame games that just dont work for us yet. ...Its defo possible on the psp as NJ has proved as we can already play the bigger games like Marvel Vs Capcom, SVCchaos, Metal Slug 3 etc etc on our PSP's... how freekin cool would it be to have tmnt or The simpsons on our hand helds??

    This is an S.O.S going out to Chui, ZX81, MikeDX or any other great coder out there with the talent... Please, please take up the challenge ! ...this is one project I'd defo donate to if it was sorted out for the psp.

  4. #264
    DCEmu Newbie
    Join Date
    May 2007
    Posts
    2
    Rep Power
    0

    Default

    Anyone managed to get wonder boy in monsterland running on this? i have a few other games running and i have tried every version of WBML i can find with no success.... its really the only game i am keen to play on it..

    Oh games that i have running that are not on your list

    The Speed Rumbler
    Matmania (exciting Hour)


    Any word from the coder at all or has he totaly dissappeared? it would be nice to have this running as good as SNES9xTYL that emu rocks

  5. #265

    Default

    We need a definative Mame emu on our PSP.
    I'd love to be able to play OutRun, Super Monaco GP and all my cps 1 & 2 games all on the one emu.

  6. #266
    DCEmu Rookie
    Join Date
    Dec 2005
    Posts
    158
    Rep Power
    69

    Default

    qserv:

    You can play Wonderboy 2 ML in the old PSPmame emulator (don't recall if it's ver. 1 or 2). Full Speed with sound!!!, it's great.


    http://psp-news.dcemu.co.uk/pspmame096.shtml
    http://psp-news.dcemu.co.uk/files/pspmame04sg.zip
    http://psp-news.dcemu.co.uk/files/pspmame04sg2.zip

  7. #267
    DCEmu Newbie
    Join Date
    May 2007
    Posts
    2
    Rep Power
    0

    Default

    Excellent, i will give it a go

    Thanks!

  8. #268

    Default

    Does anybody know if the source for any of the PSP MAMEs has been released? I have been looking but unable to locate anything.

  9. #269

    Default 3.10oe-a

    how do i make this work in 3.10oe-a fw?

    i installed the 1.5 vers .. thats the correct for this one right? cus the other one doesnt even appear at all.. only shows corrupt data.. this one does appear but starting it gives the cant start game error. wtf.

  10. #270
    DCEmu Newbie
    Join Date
    Jun 2007
    Posts
    1
    Rep Power
    0

    Default

    Mine doesn't work, here's what I get when i fire it off;

    Module attribs 00001000 suggest a kernel-mode app
    Press X to try anyway, or any other button to cancel.

    If I cancel, it goes back to the main menu, but if I press X, the screen goes black and it eventually shuts off by itself.

    I have 2.0 and I'm just trying to playArcade ports of Popeye, Athena and Solomon's Key on my PSP.

    I have a SNE and NES emulators that work fine.

    I'm stomped and I'm open to suggestions.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •