
Originally Posted by
jman420
then, can you tell sony they need to get on the ball with a size limiter for unsigned homebrew programs, if there was a limit for the size of a file on the psp, there would be no ISO loading, and people could run the smaller applications for homebrew games and emulators for other systems..
I think that it is possible for sony to make a size limit for files put on the mem stick, while still allowing large size files that are signed to run on psp (PS1 games, and movie files changed to MP4 using a special sony software to sign it (of course it has to be free to download, not like that changer they made before where you had to pay 30 bucks to make an MP4 for psp...))
it just seems like that would solve a lot of problems for homebrew ISO loaders, and still keep sony on top for its homeberw applications..
everyone I know has a 1.5 psp with emulators and a few 1.5-2.0 games, only a strange few buy a psp for sony's UMD games, sometimes they buy that and its all they can do though, thats why the GTA:LCS sales went up, because people couldnt buy 1.0-2.0 systems anymore..
I say sony needs to allow homebrew, if they did, they could get a whole lot more money back from a lot of gamers, if I had the ability to play UMD games along with homebrew, I would.. however I have not bought a UMD game since I got my psp a year ago.. because I have to pick, so that right there is costing sony, because I am not alone, most people with 1.0-2.0 only have the games they can play on 1.5 or with a UMD loader..
not everyone is a game pirate, not everyone wants to rip off sony, but a lot of the time an ISO can be played on 1.5 and the UMD cant, so people would just download the ISO since they cant play the accual game... however like I said, if people *COULD* use the UMD they would probobly buy it, and not pirate it.
I understand your a sales rep, and I dont know if you can talk to someone high up the corperate ladder, but it would be cool if somehow my idea could get relayed..
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