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Thread: You have got to look at this psone emulator date

                  
   
  1. #71
    DCEmu Legend acn010's Avatar
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    the question is: "IS IT REALLY A PSP EMULATOR BY THEM?" OR IS IT LIKE THE DOWNLOADABLE DEMOS SUCH AS LOCO ROCOAS AN EBOOT?

  2. #72
    DCEmu Regular benn's Avatar
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    why would Sony, after all this time fighting homebrew etc, make a killer emu that people could play their own ripped titles on? of course you will not be able to rip and play your own PS1 back catalogue! they intent to make their money from the software sales so expect each game to have specific issues. expect the emulator to only specific files. personallhy i would prefer a homebrew PS1 emu any day as it will probably have more features

  3. #73

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    do you think that sony will find a way of letting us play our own versions of psone games. by this i mean backup our own games so we dont have to pay for the ones we already have?
    i think that would only be fair.

  4. #74

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    Quote Originally Posted by Acidburn05
    dude are you a sony rep. it sounds like it. Or your just full of money willing to pay for every release sony makes.
    First sony isnt loosing monie from the emulators thats not what there trying to stop. is the ripping umd games and playing them with out having the original.
    Sony isn't trying to stop anything. if more people bought PSP's just to play homebrew, it would be positive for buisness. just like how people bought GTA:LCS just for the CheatDevice. And yes, i am a sony sales rep.

  5. #75
    DCEmu Pro jman420's Avatar
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    then, can you tell sony they need to get on the ball with a size limiter for unsigned homebrew programs, if there was a limit for the size of a file on the psp, there would be no ISO loading, and people could run the smaller applications for homebrew games and emulators for other systems..

    I think that it is possible for sony to make a size limit for files put on the mem stick, while still allowing large size files that are signed to run on psp (PS1 games, and movie files changed to MP4 using a special sony software to sign it (of course it has to be free to download, not like that changer they made before where you had to pay 30 bucks to make an MP4 for psp...))

    it just seems like that would solve a lot of problems for homebrew ISO loaders, and still keep sony on top for its homeberw applications..

    everyone I know has a 1.5 psp with emulators and a few 1.5-2.0 games, only a strange few buy a psp for sony's UMD games, sometimes they buy that and its all they can do though, thats why the GTA:LCS sales went up, because people couldnt buy 1.0-2.0 systems anymore..

    I say sony needs to allow homebrew, if they did, they could get a whole lot more money back from a lot of gamers. If I had the ability to play UMD games along with homebrew, I would.. however I have not bought a UMD game since I got my psp a year ago.. because I have to pick, so that right there is costing sony, because I am not alone, most people with 1.0-2.0 only have the games they can play on 1.5 or with a UMD loader..

    not everyone is a game pirate, not everyone wants to rip off sony, but a lot of the time an ISO can be played on 1.5 and the UMD cant, so people would just download the ISO since they cant play the accual game... however like I said, if people *COULD* use the UMD they would probobly buy it, and not pirate it.

    I understand your a sales rep, and I dont know if you can talk to someone high up the corperate ladder, but it would be cool if somehow my idea could get relayed..

  6. #76
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    Quote Originally Posted by jman420
    then, can you tell sony they need to get on the ball with a size limiter for unsigned homebrew programs, if there was a limit for the size of a file on the psp, there would be no ISO loading, and people could run the smaller applications for homebrew games and emulators for other systems..

    I think that it is possible for sony to make a size limit for files put on the mem stick, while still allowing large size files that are signed to run on psp (PS1 games, and movie files changed to MP4 using a special sony software to sign it (of course it has to be free to download, not like that changer they made before where you had to pay 30 bucks to make an MP4 for psp...))

    it just seems like that would solve a lot of problems for homebrew ISO loaders, and still keep sony on top for its homeberw applications..

    everyone I know has a 1.5 psp with emulators and a few 1.5-2.0 games, only a strange few buy a psp for sony's UMD games, sometimes they buy that and its all they can do though, thats why the GTA:LCS sales went up, because people couldnt buy 1.0-2.0 systems anymore..

    I say sony needs to allow homebrew, if they did, they could get a whole lot more money back from a lot of gamers, if I had the ability to play UMD games along with homebrew, I would.. however I have not bought a UMD game since I got my psp a year ago.. because I have to pick, so that right there is costing sony, because I am not alone, most people with 1.0-2.0 only have the games they can play on 1.5 or with a UMD loader..

    not everyone is a game pirate, not everyone wants to rip off sony, but a lot of the time an ISO can be played on 1.5 and the UMD cant, so people would just download the ISO since they cant play the accual game... however like I said, if people *COULD* use the UMD they would probobly buy it, and not pirate it.

    I understand your a sales rep, and I dont know if you can talk to someone high up the corperate ladder, but it would be cool if somehow my idea could get relayed..
    I totally agree, I also have a 1.5 PSP and there's a lot of games that I would buy but since they don't work on 1.5 I rather stick to my great homebrew and emulators collection instead of upgrading. It would be really great if Sony allowed homebrew with no restrictions as long as if they weren't iso loaders.

  7. #77
    DCEmu Regular benn's Avatar
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    Quote Originally Posted by Night-Wolf
    I totally agree, I also have a 1.5 PSP and there's a lot of games that I would buy but since they don't work on 1.5 I rather stick to my great homebrew and emulators collection instead of upgrading. It would be really great if Sony allowed homebrew with no restrictions as long as if they weren't iso loaders.
    agree with both.
    i now dont need to write eveything that i was going to - because you guys have it covered.
    all i can say in conclusion is... agree.

  8. #78
    DCEmu Legend Accordion's Avatar
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    i would consider updating if they met us half way and enabled user mode homebrew to be run from the menu
    lots of games do work on 1.50, use devhook, and then just run the umds, some 2.60 games work as well(even though it emulates 2.5) euro socom works, im so happy, i wonder if katamari will work

    i still highly doubt that sony will ever condone emulators, though its too risky for them

  9. #79

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    As most of you have probably seen, the slideshow that stated all this stuff clearly said PSOne Emulator. but you have to think that this was done in japan where their english sucks. judging by bootable demos and whatnot id say there might be a bootable program ('emulator') that will start up your PSOne games from within the program. emulator was just a term used to describe what it does, i think. i doubt the games will be ISO's.

  10. #80

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    I'm too lazy to quote now, I've read the whole thread and now I have to make an ass post.

    "file size limit", how about splitting files?

    "program that makes psp games from 700mb to 60-70mb" I really dont know about that, but has ANYONE here EVER tried compressing PSone games? Example: MGS1 ~~700mb --> ZIP, 89MB. Of coursee, I'm not saying "Sony will make a zip factory and put all theyre games there", but even with such basic compression method, such big results. I think it works that good because:
    Psone didn't have the power to uncompress stuff on the fly, so; Uncompressed textures, uncompressed mpeg based cutscenes(far as I know, Please correct me if I'm wrong) and often used CDA(=WAV) Music
    So, with little more complex and advanced compression methods, on a 1gb stick there might be more than one disc
    Why I think this doesn't work so well on PSP games? Compressed textures, MP4/AVC cutscenes and slow media makes it more likely to the game developers to make less data to load for it to load quicker.

    Oh and I also think, texture filtering could be used? that would make the games look nicer too

    Please read before commenting: Lot of words THINK included. At those point, my knowledge might have run out.
    I am an asshole, ok?
    Both my grammar and spelling are horrible.

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