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Thread: sora adventure 0.2 development

                  
   
  1. #101
    GP2X Coder/Moderator
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    Where is Bear anyway? On holiday?

  2. #102
    DCEmu Legend gunntims0103's Avatar
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    Quote Originally Posted by yaustar
    Where is Bear anyway? On holiday?
    i think he's on vacation he told me that when he gets back that he'l help me with bugs and such he should be back in a couple of days

  3. #103
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    this game looks like it has alot of potential, also if you need anymore beta tester just let me know

  4. #104
    DCEmu Legend acn010's Avatar
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    nice

  5. #105
    DCEmu Coder MasterChafed's Avatar
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    hmm. I have been reading (all of these pages and all of the last forums pages) recently. I love the game. Great concept, will make a lot of KH fans (including me) very happy. I may have 2 suggestions for the left sprite problems. The first (which I have no idea on how to do, or if it is even possible) is to set a different center orgin for the sprites that are attacking or maybe for the ones that are walking or standing still. The second (which is sort of time consuming to do) is to add "dummy space to the sprite. For instance, make the attack sprite even longer, like, keep the sprite in the same place, but add space to the sprite on the right of the actual image, so that when it renders the attack sprites, it still moves off center, but sora ends up in the correct position. The only problem I can see with this idea would be with battles. Like, if a heartless is behind you and attacks you (while you are facing left) it could easily hurt you from the extra space that is needed for proper sprite rendering. But, if one hit from a heartless won't kill you then you will have plenty of time to turn around and kill him. just my two cents. also, I was wondering if I could become a beta tester? I know it is an annoying question, but since this game has come out, I have wanted to beta test it. So, I really hope my advice is any help at all, and I hope you will consider me as a beta tester.
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  6. #106
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    These were both mentioned in the uber long thread of 0.1. The dummy space will probably be the easiest as the collision box will always have the same offset from the position of the blit but at the expense of memory.

  7. #107

  8. #108
    LUA Coder D0N's Avatar
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    Hi to all the SORA team. I am not going to be able to BETA test for you anymore because I have bricked my PSP with the 2.60 downgrader.

  9. #109

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    thats a shame man. You will have to get the up modchip

  10. #110
    LUA Coder D0N's Avatar
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    Nah i'll just get another PSP off ebay

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